My program doesn't have bugs. It just develops random features.
UE2:LimitationVolume (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
Used to limit where projectiles can go.
[edit] Properties
[edit] Property group 'Limits'
[edit] bLimitProjectiles
Type: bool
Whether this volume destroys all types of Projectiles.
[edit] bLimitTransDisc
Type: bool
Whether this volume destroys TransBeacons.
[edit] LimitEffectClass
An effect class to spawn when a projectile is destroyed.
[edit] Events
[edit] touch
event touch (Actor Other)
Overrides: Actor.Touch
If the touching actor is a projectile matching the volume's properties, it is destroyed and an optional destruction effect is spawned.
