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UE2:LinkFire (UT2003)

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UT2003 Object >> Actor >> WeaponFire >> LinkFire

Contents

Package: 
XWeapons
This class in other games:
UT2004

null

[edit] Properties

[edit] Property group 'LinkFire'

[edit] bFeedbackDeath

Type: bool


[edit] Damage

Type: int


Default value: 15

[edit] DamageType

Type: class<DamageType>


Default value: Class'XWeapons.DamTypeLinkShaft'

[edit] LinkBreakDelay

Type: float


Default value: 0.5

[edit] LinkFlexibility

Type: float


Default value: 0.64

[edit] MomentumTransfer

Type: float


Default value: 20000.0

[edit] TraceRange

Type: float


Default value: 1100.0

[edit] Internal variables

[edit] bDoHit

Type: bool


[edit] Beam

Type: LinkBeamEffect


[edit] bInitAimError

Type: bool


Default value: True

[edit] bLinkFeedbackPlaying

Type: bool


[edit] bStartFire

Type: bool


[edit] CurrentAimError

Type: Object.Rotator


[edit] DesiredAimError

Type: Object.Rotator


[edit] LinkBreakTime

Type: float


[edit] LinkScale

Type: float

Array size: 6


Default value, index 1: 0.5

Default value, index 2: 0.9

Default value, index 3: 1.2

Default value, index 4: 1.4

Default value, index 5: 1.5

[edit] LockedPawn

Type: Pawn


[edit] MakeLinkForce

Type: string


Default value: "LinkActivated"

[edit] MakeLinkSound

Type: Sound


Default value: Sound'WeaponSounds.LinkGun.LinkActivated'

[edit] UpTime

Type: float


[edit] Default values

Property Value
AmmoClass Class'XWeapons.LinkAmmo'
AmmoPerFire 1
BotRefireRate 0.99
bPawnRapidFireAnim True
FireAnim 'AltFire'
FireEndAnim 'None'
FireRate 0.2
FlashEmitterClass Class'XEffects.LinkMuzFlashBeam1st'
NoAmmoSound Sound'WeaponSounds.P1Reload5'
ShakeOffsetMag
Member Value
X 0.0
Y 1.0
Z 1.0
ShakeOffsetRate
Member Value
X 1000.0
Y 1000.0
Z 1000.0
ShakeOffsetTime 3.0
ShakeRotMag
Member Value
X 0.0
Y 0.0
Z 60.0
ShakeRotRate
Member Value
X 0.0
Y 0.0
Z 4000.0
ShakeRotTime 6.0
WarnTargetPct 0.2

[edit] Functions

[edit] Events

[edit] ModeTick

simulated event ModeTick (float dt)

Overrides: WeaponFire.ModeTick


[edit] Other instance functions

[edit] AddLink

function bool AddLink (int Size, Pawn Starter)


[edit] BoundError

function bool BoundError ()


[edit] DestroyEffects

simulated function DestroyEffects ()

Overrides: WeaponFire.DestroyEffects


[edit] DoFireEffect

function DoFireEffect ()

Overrides: WeaponFire.DoFireEffect


[edit] GetFireStart

simulated function Object.Vector GetFireStart (Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: WeaponFire.GetFireStart


[edit] IsLinkable

function bool IsLinkable (Actor Other)


[edit] PlayFiring

function PlayFiring ()

Overrides: WeaponFire.PlayFiring


[edit] RemoveLink

function RemoveLink (int Size, Pawn Starter)


[edit] SetLinkTo

function SetLinkTo (Pawn Other)


[edit] StartBerserk

function StartBerserk ()

Overrides: WeaponFire.StartBerserk


[edit] StopBerserk

function StopBerserk ()

Overrides: WeaponFire.StopBerserk


[edit] StopFiring

function StopFiring ()

Overrides: WeaponFire.StopFiring


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