Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ListItem (UT2003)
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| Object >> ListItem |
Contents |
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[edit] Properties
[edit] bJustMoved
Type: bool
if the map was just moved, keep it selected
[edit] Data
Type: string
saved data
[edit] Next
Type: ListItem
[edit] Prev
Type: ListItem
[edit] Tag
Type: string
sorted element
[edit] Instance functions
[edit] AddElement
function AddElement (ListItem NewElement)
[edit] AddSortedElement
function AddSortedElement (out ListItem FirstElement, ListItem NewElement)
[edit] DeleteElement
function ListItem DeleteElement (out ListItem First, optional string SearchData)
[edit] FindItem
function ListItem FindItem (string SearchData)
[edit] MoveElementDown
function MoveElementDown (out ListItem First, ListItem MoveItem, out int Count)
[edit] MoveElementUp
function MoveElementUp (out ListItem First, ListItem MoveItem, out int Count)
[edit] RunTest
function RunTest ()
