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UE2:LocalMessage (UT2003)
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Contents |
- Package:
- Engine
- Direct subclasses:
- BulldogMessage, CTFHUDMessage, ComboMessage, CriticalEventPlus, FailedConnect, GameMessage, LMSMessage, MultiKillMessage, MutantMessage, MutantNameMessage, PickupMessagePlus, PlayerNameMessage, SpecialKillMessage, StringMessagePlus, XDeathMessage, XDomMessage, XKillerMessagePlus, XVictimMessage
- This class in other games:
- U2, U2XMP, UDK, UE2Runtime, UT, UT2004, UT3
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LocalMessage
LocalMessages are abstract classes which contain an array of localized text. The PlayerController function ReceiveLocalizedMessage() is used to send messages to a specific player by specifying the LocalMessage class and index. This allows the message to be localized on the client side, and saves network bandwidth since the text is not sent. Actors (such as the GameInfo) use one or more LocalMessage classes to send messages. The BroadcastHandler function BroadcastLocalizedMessage() is used to broadcast localized messages to all the players.
[edit] Properties
[edit] Property group 'Message'
[edit] bBeep
Type: bool
If true, beep!
[edit] bComplexString
Type: bool
Indicates a multicolor string message class.
[edit] bFadeMessage
Type: bool
If true, use fade out effect on message.
[edit] bIsConsoleMessage
Type: bool
If true, put a GetString on the console.
Default value: True
[edit] bIsPartiallyUnique
Type: bool
If true and special, only one can be in the HUD queue with the same switch value
[edit] bIsSpecial
Type: bool
If true, don't add to normal queue.
Default value: True
[edit] bIsUnique
Type: bool
If true and special, only one can be in the HUD queue at a time.
[edit] ChildMessage
Type: class<LocalMessage>
In some cases, we need to refer to a child message.
[edit] DrawColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
[edit] DrawPivot
Type: Object.EDrawPivot
Default value: DP_MiddleMiddle
[edit] FontSize
Type: int
0: Huge, 1: Big, 2: Small ...
[edit] Lifetime
Type: int
- of seconds to stay in HUD message queue.
Default value: 3
[edit] PosX
Type: float
Default value: 0.5
[edit] PosY
Type: float
Default value: 0.7
[edit] StackMode
Type: EStackMode
Brutal hack!
[edit] Enums
[edit] EStackMode
- SM_None
- SM_Up
- SM_Down
