Cogito, ergo sum
UE2:LockedObjective (UT2004)
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| Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> ProximityObjective >> LockedObjective |
Contents |
- Package:
- UnrealGame
- This class in other games:
- UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'LockedObjective'
[edit] KeyTag
Type: name
tag of key which unlocks this objective
Default value: 'KeyPickup'
[edit] Internal variables
[edit] MyKey
Type: KeyPickup
[edit] Instance functions
[edit] FindKey
function FindKey ()
[edit] IsRelevant
Overrides: ProximityObjective.IsRelevant
[edit] TellBotHowToDisable
Overrides: ProximityObjective.TellBotHowToDisable
