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UE2:MaplistManagerBase (UT2004)

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UT2004 Object >> Actor >> Info >> MaplistManagerBase

Contents

Package: 
Engine
Direct subclass:
MaplistManager


[edit] Instance functions

[edit] AddList

function int AddList (string GameType, string NewName, array<stringMaps)


[edit] AddMap

function bool AddMap (int GameIndex, int RecordIndex, string MapName)


[edit] ApplyMapList

function bool ApplyMapList (int GameIndex, int RecordIndex)


[edit] ClearList

function bool ClearList (int GameIndex, int RecordIndex)


[edit] FindCacheGameIndex

function int FindCacheGameIndex (coerce string GameType)


[edit] GetActiveList

function int GetActiveList (int GameIndex)


[edit] GetActiveMap

function int GetActiveMap (int GameIndex, int RecordIndex)


[edit] GetCacheMapList

function array<stringGetCacheMapList (string Acronym)


[edit] GetCurrentMapRotation

function array<stringGetCurrentMapRotation ()


[edit] GetGameIndex

function int GetGameIndex (coerce string GameType)


[edit] GetMapIndex

function int GetMapIndex (int GameIndex, int RecordIndex, string MapName)


[edit] GetMapList

function array<stringGetMapList (int GameIndex, int RecordIndex)


[edit] GetMapListNames

function array<stringGetMapListNames (int GameIndex)


[edit] GetMapListTitle

function string GetMapListTitle (int GameIndex, int RecordIndex)


[edit] GetRecordIndex

function int GetRecordIndex (int GameIndex, string MapListName)


[edit] MapChange

function MapChange (string NewMapName)


[edit] RemoveList

function int RemoveList (int GameIndex, int RecordIndex)


[edit] RemoveMap

function bool RemoveMap (int GameIndex, int MapIndex, string MapName)


[edit] RenameList

function int RenameList (int GameIndex, int RecordIndex, string NewName)


[edit] ResetGame

function ResetGame (int GameIndex)


[edit] ResetList

function ResetList (int GameIndex, int RecordIndex)


[edit] SaveGame

function bool SaveGame (int GameIndex)


[edit] SaveMapList

function bool SaveMapList (int GameIndex, int RecordIndex)


[edit] SetActiveList

function bool SetActiveList (int GameIndex, int NewActive)


[edit] ShiftMap

function ShiftMap (int GameIndex, int RecordIndex, string MapName, int Count)


[edit] ValidCacheGameIndex

function bool ValidCacheGameIndex (int i)


[edit] ValidGameIndex

function bool ValidGameIndex (int i)


[edit] ValidGameType

function bool ValidGameType (string GameType)


[edit] ValidName

function bool ValidName (string S)


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