I'm a doctor, not a mechanic
UE2:MasterServerLink (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- IpDrv
- Direct subclasses:
- MasterServerUplink, ServerQueryClient
- This class in other games:
- U2, UE2Runtime, UT2003
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[edit] Properties
[edit] ActiveMasterServerList
Type: array<tMasterServerEntry>
[edit] LANPort
Type: int
Modifiers: globalconfig
Default value: 11777
[edit] LANServerPort
Type: int
Modifiers: globalconfig
Default value: 10777
[edit] LastMSIndex
Type: int
Index of the last used master server
[edit] LinkPtr
Type: pointer
Modifiers: native, const
[edit] MasterServerList
Type: array<tMasterServerEntry>
Modifiers: globalconfig
Default value, index 0:
| Member | Value |
|---|---|
| Address | "ut2004master1.epicgames.com" |
| Port | 28902 |
Default value, index 1:
| Member | Value |
|---|---|
| Address | "ut2004master2.epicgames.com" |
| Port | 28902 |
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysTick | True |
[edit] Structs
[edit] tMasterServerEntry
Modifiers: native
[edit] Functions
[edit] Native functions
[edit] Poll
[edit] Events
[edit] GetMasterServer
[edit] Tick
simulated event Tick (float Delta)
Overrides: Actor.Tick
