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UE2:MasterServerUplink (U2)

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U2 Object >> Actor >> Info >> MasterServerLink >> MasterServerUplink

Contents

Package: 
IpDrv
This class in other games:
UE2Runtime, UT2003, UT2004

null

[edit] Constants

[edit] MSUPROPNUM

Value: 2


[edit] Properties

[edit] bReconnectPending

Type: bool


[edit] DoLANBroadcast

Type: bool

Modifiers: globalconfig


[edit] DoUplink

Type: bool

Modifiers: globalconfig


Default value: True

[edit] GamespyQueryLink

Type: UdpLink


[edit] GameStats

Type: MasterServerGameStats


[edit] MatchID

Type: int

Modifiers: const


[edit] MSUPropDesc

Type: string

Array size: 2 (MSUPROPNUM)

Modifiers: localized


[edit] MSUPropText

Type: string

Array size: 2 (MSUPROPNUM)

Modifiers: localized


Default value, index 0: "Advertise Server"

Default value, index 1: "Process Stats"

[edit] ReconnectTime

Type: float


[edit] SendStats

Type: bool

Modifiers: globalconfig


[edit] ServerBehindNAT

Type: bool

Modifiers: globalconfig


[edit] ServerState

Type: Info.ServerResponseLine


[edit] UplinkToGamespy

Type: bool

Modifiers: globalconfig


Default value: True

[edit] Enums

[edit] EHeartbeatType

HB_QueryInterface 
HB_GamePort 
HB_GamespyQueryPort 

[edit] EMasterToServer

MTS_ClientChallenge 
MTS_ClientAuthFailed 
MTS_Shutdown 
MTS_MatchID 
MTS_MD5Update 
MTS_UpdateOption 
MTS_CheckOption 

[edit] EServerToMaster

STM_ClientResponse 
STM_GameState 
STM_Stats 
STM_ClientDisconnectFailed 
STM_MD5Version 
STM_CheckOptionReply 

[edit] Structs

[edit] MD5UpdateData

Modifiers: native, export

string Guid 
string MD5 
int Revision 

[edit] Functions

[edit] Native functions

[edit] LogStatLine

native event bool LogStatLine (string StatLine)


[edit] Reconnect

native function Reconnect ()


[edit] Events

[edit] BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] ConnectionFailed

event ConnectionFailed (bool bShouldReconnect)


[edit] Refresh

event Refresh ()


[edit] Tick

simulated event Tick (float Delta)

Overrides: MasterServerLink.Tick