Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:MeshEditProps (UE2Runtime)
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| Object >> MeshObject >> MeshEditProps |
Contents |
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Object to facilitate properties editing Animation / Mesh editor object to expose/shuttle only selected editable parameters from UMeshAnim/ UMesh objects back and forth in the editor.
[edit] Properties
[edit] Property group 'Animation'
[edit] DefaultAnimation
Type: MeshAnimation
[edit] Property group 'Attach'
[edit] ApplyNewSockets
Type: bool
Explicit switch to apply changes
[edit] ContinuousUpdate
Type: bool
Continuous updating (to adjust socket angles interactively)
[edit] Sockets
Type: array<AttachSocket>
Sockets, with or without adjustment coordinates / bone aliases.
[edit] Property group 'Collision'
[edit] CollisionBoxes
Type: array<MEPBonePrimBox>
Array of boxes linked to bones
[edit] CollisionSpheres
Type: array<MEPBonePrimSphere>
Array of spheres linked to bones
[edit] TestCollisionHeight
Type: float
Half-height cyllinder.
[edit] TestCollisionRadius
Type: float
Radius of collision cyllinder.
[edit] Property group 'Impostor'
[edit] bImpostorPresent
Type: bool
[edit] ImpColor
Type: Object.Color
Impostor base coloration.
[edit] ImpDrawMode
Type: MeshObject.EImpDrawMode
Default value: IDM_Normal
[edit] ImpLightMode
Type: MeshObject.EImpLightMode
Default value: ILM_Unlit
[edit] ImpSpaceMode
Type: MeshObject.EImpSpaceMode
Default value: ISM_PivotVertical
[edit] RelativeLocation
Type: Object.Vector
[edit] RelativeRotation
Type: Object.Rotator
[edit] Scale3D
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 1.0 |
| Y | 1.0 |
| Z | 1.0 |
[edit] SpriteMaterial
Type: Material
[edit] Property group 'LOD'
[edit] LOD_Strength
Type: float
[edit] LODLevels
[edit] SkinTesselationFactor
Type: float
Default value: 1.0
[edit] Property group 'Mesh'
[edit] MaxVisBound
Type: Object.Vector
[edit] MinVisBound
Type: Object.Vector
[edit] Rotation
Type: Object.Rotator
Default value:
| Member | Value |
|---|---|
| Pitch | 0 |
| Roll | 0 |
| Yaw | 0 |
[edit] Scale
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 1.0 |
| Y | 1.0 |
| Z | 1.0 |
[edit] Translation
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 0.0 |
| Y | 0.0 |
| Z | 0.0 |
[edit] VisSphereCenter
Type: Object.Vector
[edit] VisSphereRadius
Type: float
[edit] Property group 'Redigest'
[edit] LODStyle
Type: int
Make drop-down box w. styles...
[edit] Property group 'Skin'
[edit] Material
[edit] Internal variables
[edit] WBrowserAnimationPtr
Type: int
Modifiers: const
[edit] Structs
[edit] AttachSocket
Modifiers: native
- Object.Vector A_Translation
- Object.Rotator A_Rotation
- name AttachAlias
- name BoneName
- float Test_Scale
- Mesh TestMesh
- StaticMesh TestStaticMesh
[edit] FSectionDigest
Modifiers: native
- MeshObject.EMeshSectionMethod MeshSectionMethod
- int MaxRigidParts
- int MinPartFaces
- float MeldSize
[edit] LODLevel
Modifiers: native
- float DistanceFactor
- float ReductionFactor
- float Hysteresis
- int MaxInfluences
- bool RedigestSwitch
- FSectionDigest Rigidize
[edit] MEPBonePrimBox
Modifiers: native
- name BoneName
- Object.Vector Offset
- Object.Vector Radii
[edit] MEPBonePrimSphere
Modifiers: native
- name BoneName
- Object.Vector Offset
- float Radius
