My program doesn't have bugs. It just develops random features.
UE2:MeshEffect (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- XEffects
- Direct subclasses:
- ShockComboSphereDark, ShockComboVortex
- This class in other games:
- UT2003
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[edit] Properties
[edit] Property group 'MeshEffect'
[edit] FadeInterp
Type: Interpomatic
Default value:
| Member | Value |
|---|---|
| End | 0.0 |
| InStyle | IS_Linear |
| InTime | 0.0 |
| Mid | 1.0 |
| OutStyle | IS_Linear |
| OutTime | 1.0 |
| Start | 0.0 |
[edit] LifeTime
Type: float
Default value: 1.0
[edit] ScaleInterp
Type: Interpomatic
Default value:
| Member | Value |
|---|---|
| End | 0.0 |
| InStyle | IS_Linear |
| InTime | 0.0 |
| Mid | 1.0 |
| OutStyle | IS_Linear |
| OutTime | 1.0 |
| Start | 0.0 |
[edit] Enums
[edit] InterpStyle
- IS_Flat
- IS_Linear
- IS_Exp
- IS_InvExp
- IS_S
[edit] Structs
[edit] Interpomatic
- float Start
- float Mid
- float End
- float InTime
- float OutTime
- InterpStyle InStyle
- InterpStyle OutStyle
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
event Tick (float dt)
Overrides: Actor.Tick
