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UE2:Message_AssaultTeamRole (UT2004)
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| Object >> Actor >> Info >> LocalMessage >> Message_AssaultTeamRole |
Contents |
- Package:
- UT2k4Assault
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Message_AssaultTeamRole Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] BlueColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 0 |
| R | 0 |
[edit] Message_PostLogin_Attacker
Type: string
Modifiers: localized
Default value: "You are Attacking!!"
[edit] Message_PostLogin_Defender
Type: string
Modifiers: localized
Default value: "You are Defending!!"
[edit] RedColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 0 |
| G | 0 |
| R | 255 |
[edit] TeamSounds
Type: name
Array size: 2
Default value, index 0: 'You_are_attacking'
Default value, index 1: 'You_are_defending'
[edit] Default values
| Property | Value |
|---|---|
| bFadeMessage | True |
| bIsConsoleMessage | False |
| bIsUnique | True |
| PosY | 0.33 |
| StackMode | SM_Down |
[edit] Static functions
[edit] AnnounceCurrentObjective
[edit] ClientReceive
static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
[edit] GetColor
static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
Overrides: LocalMessage.GetColor
[edit] GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString
