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UE2:Message_AssaultTeamRole (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> Message_AssaultTeamRole

Contents

Package: 
UT2k4Assault

Message_AssaultTeamRole Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] BlueColor

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 0
R 0

[edit] Message_PostLogin_Attacker

Type: string

Modifiers: localized


Default value: "You are Attacking!!"

[edit] Message_PostLogin_Defender

Type: string

Modifiers: localized


Default value: "You are Defending!!"

[edit] RedColor

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 0
R 255

[edit] TeamSounds

Type: name

Array size: 2


Default value, index 0: 'You_are_attacking'

Default value, index 1: 'You_are_defending'

[edit] Default values

Property Value
bFadeMessage True
bIsConsoleMessage False
bIsUnique True
PosY 0.33
StackMode SM_Down

[edit] Static functions

[edit] AnnounceCurrentObjective

static function AnnounceCurrentObjective (PlayerController PC, GameObjective GO, bool bAttacking)


[edit] ClientReceive

static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


[edit] GetColor

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)

Overrides: LocalMessage.GetColor


[edit] GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString