Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Message_Awards (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> LocalMessage >> Message_Awards |
Contents |
- Package:
- UT2k4Assault
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Message_Awards Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] MSG
Type: string
Array size: 2
Modifiers: localized
Default value, index 0: "You have completed the Objective!"
Default value, index 1: "completed the Objective!"
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bComplexString | True | ||||||||
| bFadeMessage | True | ||||||||
| bIsUnique | True | ||||||||
| DrawColor |
|
||||||||
| FontSize | 1 | ||||||||
| PosY | 0.242 | ||||||||
| StackMode | SM_Down |
[edit] Static functions
[edit] GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString
[edit] RenderComplexMessage
static function RenderComplexMessage (Canvas Canvas, out float XL, out float YL, optional string MessageString, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.RenderComplexMessage
