Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:Message_Awards (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2004 Object >> Actor >> Info >> LocalMessage >> Message_Awards

Contents

Package: 
UT2k4Assault

Message_Awards Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] MSG

Type: string

Array size: 2

Modifiers: localized


Default value, index 0: "You have completed the Objective!"

Default value, index 1: "completed the Objective!"

[edit] Default values

Property Value
bComplexString True
bFadeMessage True
bIsUnique True
DrawColor
Member Value
B 0
G 0
R 255
FontSize 1
PosY 0.242
StackMode SM_Down

[edit] Static functions

[edit] GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString


[edit] RenderComplexMessage

static function RenderComplexMessage (Canvas Canvas, out float XL, out float YL, optional string MessageString, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.RenderComplexMessage