The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:Minigun (UT2004)
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Minigun
[edit] Properties
[edit] Property group 'Minigun'
[edit] AttachLoc
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | -77.0 |
| Y | 6.0 |
| Z | 4.0 |
[edit] AttachRot
Type: Object.Rotator
Default value:
| Member | Value |
|---|---|
| Pitch | 22000 |
| Roll | 0 |
| Yaw | -16384 |
[edit] Blend
Type: float
Default value: 1.0
[edit] GearOffset
Type: float
[edit] GearRatio
Type: float
Default value: -2.37
[edit] ShellCaseEmitter
Type: xEmitter
[edit] Internal variables
[edit] CurrentMode
Type: int
[edit] CurrentRoll
Type: float
[edit] RollSpeed
Type: float
[edit] Default values
[edit] Functions
[edit] Events
[edit] AnimEnd
simulated event AnimEnd (int channel)
Overrides: Weapon.AnimEnd
[edit] Destroyed
simulated event Destroyed ()
Overrides: Weapon.Destroyed
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Weapon.PostBeginPlay
[edit] Other instance functions
[edit] BestMode
function byte BestMode ()
Overrides: Weapon.BestMode
[edit] BotFire
Overrides: Weapon.BotFire
[edit] DetachFromPawn
simulated function DetachFromPawn (Pawn P)
Overrides: Weapon.DetachFromPawn
[edit] DropFrom
function DropFrom (Object.Vector StartLocation)
Overrides: Weapon.DropFrom
[edit] FirstPersonView
simulated function bool FirstPersonView ()
[edit] GetAIRating
function float GetAIRating ()
Overrides: Weapon.GetAIRating
[edit] OutOfAmmo
simulated function OutOfAmmo ()
Overrides: Weapon.OutOfAmmo
[edit] PutDown
simulated function bool PutDown ()
Overrides: Weapon.PutDown
[edit] ReturnToIdle
simulated function ReturnToIdle ()
[edit] SpawnShells
simulated function SpawnShells (float amountPerSec)
[edit] StartFire
Overrides: Weapon.StartFire
