Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:MoveZig (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
U2XMP Object >> Force >> MoveZig

Contents

Package: 
ParticleSystems
Within class: 
ParticleGenerator
This class in other games:
U2

$Author: Aleiby $ $Date: 11/04/02 12:26a $ $Revision: 3 $ Name: MoveZig.uc Author: Aaron R Leiby Date: 21 April 2001 Description: Will move particles 'Zig' units from their starting position. (Only applied when particles are first created.) How to use this class:

[edit] Properties

[edit] Property group 'MoveZig'

[edit] bRelative

Type: bool

Dir relative to ParticleGenerator's rotation?

[edit] bTrace

Type: bool

Check to see if anything is in our way and adjust move accordingly.

[edit] DirMax

Type: Object.Vector

direction to use: defaults to velocity direction if not set.

[edit] DirMin

Type: Object.Vector

(other half of range)

[edit] Zig

Type: Object.Range

how far to move.