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UE2:Mover (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Known custom subclass:
- Wormbo/DamageTriggerMover
- This class in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2004
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The moving brush class. This is a built-in Unreal class and it shouldn't be modified. Note that movers by default have bNoDelete==true. This makes movers and their default properties remain on the client side. If a mover subclass has bNoDelete=false, then its default properties must be replicated
[edit] Properties
See Mover properties.
[edit] Enums
[edit] EBumpType
- BT_PlayerBump
- Can only be bumped by player.
- BT_PawnBump
- Can be bumped by any pawn
- BT_AnyBump
- Can be bumped by any solid actor
[edit] EMoverEncroachType
- ME_StopWhenEncroach
- Stop when we hit an actor.
- ME_ReturnWhenEncroach
- Return to previous position when we hit an actor.
- ME_CrushWhenEncroach
- Crush the poor helpless actor.
- ME_IgnoreWhenEncroach
- Ignore encroached actors.
[edit] EMoverGlideType
- MV_MoveByTime
- Move linearly.
- MV_GlideByTime
- Move with smooth acceleration.
[edit] Functions
[edit] Events
[edit] BeginPlay
simulated event BeginPlay ()
Overrides: Actor.BeginPlay
[edit] Bump
event Bump (Actor Other)
Overrides: Actor.Bump
[edit] EncroachingOn
Overrides: Actor.EncroachingOn
[edit] KeyFrameReached
simulated event KeyFrameReached ()
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
[edit] Timer
simulated event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] BaseFinished
function BaseFinished ()
[edit] BaseStarted
function BaseStarted ()
[edit] DoClose
function DoClose ()
[edit] DoOpen
function DoOpen ()
[edit] FinishedClosing
function FinishedClosing ()
[edit] FinishedOpening
function FinishedOpening ()
[edit] FinishNotify
function FinishNotify ()
[edit] InterpolateTo
[edit] MakeGroupReturn
function MakeGroupReturn ()
[edit] MakeGroupStop
function MakeGroupStop ()
[edit] MoverLooped
function MoverLooped ()
[edit] SetKeyframe
[edit] StartInterpolation
simulated function StartInterpolation ()
Overrides: Actor.StartInterpolation
[edit] States
See Mover states.
