Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:MusicEvent (UE2Runtime)
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MusicEvent. OBSOLETE - superceded by ScriptedTrigger
Properties
Property group 'MusicEvent'
bAffectAllPlayers
Type: bool
Default value: True
bOnceOnly
Type: bool
bSilence
Type: bool
Song
Type: string
Transition
Type: Actor.EMusicTransition
Default value: MTRAN_Fade
Default values
| Property | Value |
|---|---|
| bObsolete | True |
Events
BeginPlay
event BeginPlay ()
Overrides: Actor.BeginPlay
Trigger
Overrides: Actor.Trigger
