Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:MusicEvent (UE2Runtime)

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UE2Runtime Object >> Actor >> Triggers >> MusicEvent

Contents

Package: 
Gameplay
This class in other games:
RTNP, U1, U2, UT

MusicEvent. OBSOLETE - superceded by ScriptedTrigger

Properties

Property group 'MusicEvent'

bAffectAllPlayers

Type: bool


Default value: True

bOnceOnly

Type: bool


bSilence

Type: bool


Song

Type: string


Transition

Type: Actor.EMusicTransition


Default value: MTRAN_Fade

Default values

Property Value
bObsolete True

Events

BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger