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UE2:NetMonkey (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2
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$Author: Aleiby $ $Date: 12/19/02 1:48p $ $Revision: 85 $ Name: NetMonkey.uc Author: Aaron R Leiby Date: 10 March 2003 Description: Used to store various needed UnrealScript functions for the UI. Notes: How to use this class:
[edit] Properties
[edit] bKickBan
Type: bool
[edit] bListen
Type: bool
Modifiers: config
[edit] BlueString
Type: string
Modifiers: localized
Default value: "Blue"
[edit] bPasswordCanceled
Type: bool
[edit] bShowAllMaps
Type: bool
[edit] Favorites
Type: array<ServerEntry>
Modifiers: config
[edit] GameOver_MapName
Type: string
[edit] GameOver_Scores
Type: array<GameOverScore>
Modifiers: native
[edit] GamePassword
Type: string
Modifiers: config
[edit] KickPlayers
Modifiers: native
[edit] LQC
Type: LANQueryClient
[edit] MapList
[edit] ML
Type: MapList
[edit] MSC
Type: MasterServerClient
[edit] MutatorDisabledString
Type: string
Modifiers: localized
[edit] MutatorEnabledString
Type: string
Modifiers: localized
Default value: "Enabled"
[edit] MutatorList
[edit] Mutators
Type: array<MutatorEntry>
Modifiers: config
[edit] NextUpdateTime
Type: float
[edit] NoMutatorsString
Type: string
Modifiers: localized
Default value: "None"
[edit] PlayerInfo
Type: array<Info.KeyValuePair>
[edit] PlayerResponseLines
Type: array<Info.PlayerResponseLine>
[edit] Players
Type: array<PlayerEntry>
[edit] RedString
Type: string
Modifiers: localized
Default value: "Red"
[edit] RelevantActors
Type: array<RelevantActorEntry>
[edit] SelectedMap
Type: string
[edit] ServerIndex
Type: int
[edit] ServerInfo
Type: array<Info.KeyValuePair>
[edit] Servers
Type: array<ServerEntry>
[edit] TeamBlue
Modifiers: native
[edit] TeamRed
Modifiers: native
[edit] Structs
[edit] GameOverScore
Modifiers: native
- float TeamRank
- string Team
- string Name
- float Score
- PlayerReplicationInfo PRI
[edit] KickEntry
Modifiers: native
- string Name
- float Score
- string Time
- float Ping
- PlayerReplicationInfo PRI
[edit] MutatorEntry
Modifiers: native
[edit] PlayerEntry
Modifiers: native
[edit] RelevantActorEntry
Modifiers: native
[edit] ServerEntry
Modifiers: native
- string Favorite
- string Name
- float Ping
- string Map
- float Players
- float MaxPlayers
- string IP
- float Port
- !!hide
- float QueryPort
- !!hide
- float Index
- !!hide
[edit] TeamEntry
Modifiers: native
- string Name
- int IconIndex
- float Score
- float Ping
- string PlayTime
- bool bHasArtifact
- int ArtifactIndex
- PlayerReplicationInfo PRI
[edit] Functions
[edit] Native functions
[edit] FindServer
[edit] GetFavoriteData
[edit] GetGameOverScoreData
[edit] GetInLoss
[edit] GetKickPlayerData
[edit] GetMutatorData
[edit] GetOutLoss
[edit] GetPing
[edit] GetPlayerData
[edit] GetPlayerInfoData
[edit] GetRelevantActorData
[edit] GetServerData
[edit] GetServerInfoData
[edit] Events
[edit] Constructed
Overrides: Object.Constructed
