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UE2:NetMonkey (U2)

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U2 Object >> UIHelper >> NetMonkey

Contents

Package: 
U2

$Author: Aleiby $ $Date: 12/19/02 1:48p $ $Revision: 85 $ Name: NetMonkey.uc Author: Aaron R Leiby Date: 10 March 2003 Description: Used to store various needed UnrealScript functions for the UI. Notes: How to use this class:

[edit] Properties

[edit] bKickBan

Type: bool


[edit] bListen

Type: bool

Modifiers: config


[edit] BlueString

Type: string

Modifiers: localized


Default value: "Blue"

[edit] bPasswordCanceled

Type: bool


[edit] bShowAllMaps

Type: bool


[edit] Favorites

Type: array<ServerEntry>

Modifiers: config


[edit] GameOver_MapName

Type: string


[edit] GameOver_Scores

Type: array<GameOverScore>

Modifiers: native


[edit] GamePassword

Type: string

Modifiers: config


[edit] KickPlayers

Type: array<KickEntry>

Modifiers: native


[edit] LQC

Type: LANQueryClient


[edit] MapList

Type: array<string>


[edit] ML

Type: MapList


[edit] MSC

Type: MasterServerClient


[edit] MutatorDisabledString

Type: string

Modifiers: localized


[edit] MutatorEnabledString

Type: string

Modifiers: localized


Default value: "Enabled"

[edit] MutatorList

Type: array<string>


[edit] Mutators

Type: array<MutatorEntry>

Modifiers: config


[edit] NextUpdateTime

Type: float


[edit] NoMutatorsString

Type: string

Modifiers: localized


Default value: "None"

[edit] PlayerInfo

Type: array<Info.KeyValuePair>


[edit] PlayerResponseLines

Type: array<Info.PlayerResponseLine>


[edit] Players

Type: array<PlayerEntry>


[edit] RedString

Type: string

Modifiers: localized


Default value: "Red"

[edit] RelevantActors

Type: array<RelevantActorEntry>


[edit] SelectedMap

Type: string


[edit] ServerIndex

Type: int


[edit] ServerInfo

Type: array<Info.KeyValuePair>


[edit] Servers

Type: array<ServerEntry>


[edit] TeamBlue

Type: array<TeamEntry>

Modifiers: native


[edit] TeamRed

Type: array<TeamEntry>

Modifiers: native


[edit] Structs

[edit] GameOverScore

Modifiers: native

float TeamRank 
string Team 
string Name 
float Score 
PlayerReplicationInfo PRI 

[edit] KickEntry

Modifiers: native

string Name 
float Score 
string Time 
float Ping 
PlayerReplicationInfo PRI 

[edit] MutatorEntry

Modifiers: native

string Enabled 
string Package 
string Name 
string Desc 

[edit] PlayerEntry

Modifiers: native

string Name 
float Ping 
float Score 
float Index 
 !!hide

[edit] RelevantActorEntry

Modifiers: native

float Index 
string Actor 

[edit] ServerEntry

Modifiers: native

string Favorite 
string Name 
float Ping 
string Map 
float Players 
float MaxPlayers 
string IP 
float Port 
 !!hide
float QueryPort 
 !!hide
float Index 
 !!hide

[edit] TeamEntry

Modifiers: native

string Name 
int IconIndex 
float Score 
float Ping 
string PlayTime 
bool bHasArtifact 
int ArtifactIndex 
PlayerReplicationInfo PRI 

[edit] Functions

[edit] Native functions

[edit] FindServer

native function int FindServer (float ServerID)


[edit] GetFavoriteData

native interface function int GetFavoriteData ()


[edit] GetGameOverScoreData

native interface function int GetGameOverScoreData ()


[edit] GetInLoss

native interface function float GetInLoss ()


[edit] GetKickPlayerData

native interface function int GetKickPlayerData ()


[edit] GetMutatorData

native interface function int GetMutatorData ()


[edit] GetOutLoss

native interface function float GetOutLoss ()


[edit] GetPing

native interface function float GetPing ()


[edit] GetPlayerData

native interface function int GetPlayerData ()


[edit] GetPlayerInfoData

native interface function int GetPlayerInfoData ()


[edit] GetRelevantActorData

native interface function int GetRelevantActorData ()


[edit] GetServerData

native interface function int GetServerData ()


[edit] GetServerInfoData

native interface function int GetServerInfoData ()


[edit] Events

[edit] Constructed

event Constructed ()

Overrides: Object.Constructed


[edit] Other instance functions

See NetMonkey instance functions.