Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Mutator (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- This class in other games:
- RTNP, U1, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
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Mutator.
Mutators allow modifications to gameplay while keeping the game rules intact. Mutators are given the opportunity to modify player login parameters with ModifyLogin(), to modify player pawn properties with ModifyPlayer(), to change the default weapon for players with GetDefaultWeapon(), or to modify, remove, or replace all other actors when they are spawned with CheckRelevance(), which is called from the PreBeginPlay() function of all actors except those (Decals, Effects and Projectiles for performance reasons) which have bGameRelevant==true.
[edit] Properties
[edit] Property group 'Mutator'
[edit] Description
Type: string
Modifiers: localized
Default value: "Description"
[edit] FriendlyName
Type: string
Modifiers: localized
Default value: "Mutator"
[edit] GroupName
Type: string
Will only allow one mutator with this tag to be selected.
[edit] Internal variables
[edit] bUserAdded
Type: bool
[edit] DefaultWeapon
[edit] DefaultWeaponName
Type: string
[edit] NextMutator
Type: Mutator
[edit] Functions
[edit] Events
[edit] Destroyed
Overrides: Actor.Destroyed
[edit] PreBeginPlay
Overrides: Actor.PreBeginPlay
