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UE2:ONSGrenadeLauncher (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Onslaught
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[edit] Properties
[edit] CurrentGrenades
Type: int
should be sync'ed with Grenades.length
[edit] FadedColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 128 |
| B | 128 |
| G | 128 |
| R | 128 |
[edit] Grenades
Type: array<ONSGrenadeProjectile>
[edit] MaxGrenades
Type: int
Default value: 8
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| AIRating | 0.55 | ||||||||||
| AmbientGlow | 64 | ||||||||||
| AttachmentClass | Class'Onslaught.ONSGrenadeAttachment' | ||||||||||
| BobDamping | 2.2 | ||||||||||
| CurrentRating | 0.55 | ||||||||||
| CustomCrosshair | 15 | ||||||||||
| CustomCrossHairTextureName | "ONSInterface-TX.grenadeLauncherReticle" | ||||||||||
| Description | "The MGG Grenade Launcher fires magnetic sticky grenades, which will attach to enemy players and vehicles." | ||||||||||
| DisplayFOV | 45.0 | ||||||||||
| EffectOffset |
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| FireModeClass[0] | Onslaught.ONSGrenadeFire | ||||||||||
| FireModeClass[1] | Onslaught.ONSGrenadeAltFire | ||||||||||
| GroupOffset | 1 | ||||||||||
| HudColor |
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| IconCoords |
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| IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
| InventoryGroup | 7 | ||||||||||
| ItemName | "Grenade Launcher" | ||||||||||
| Mesh | Mesh'ONSWeapons-A.GrenadeLauncher_1st' | ||||||||||
| PickupClass | Class'Onslaught.ONSGrenadePickup' | ||||||||||
| PlayerViewOffset |
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| PlayerViewPivot |
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| Priority | 10 | ||||||||||
| PutDownAnim | 'PutDown' | ||||||||||
| PutDownAnimRate | 2.8 | ||||||||||
| SelectAnimRate | 3.1 | ||||||||||
| SelectForce | "SwitchToFlakCannon" | ||||||||||
| SelectSound | Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon' | ||||||||||
| SmallViewOffset |
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[edit] Functions
[edit] Events
[edit] AnimEnd
simulated event AnimEnd (int Channel)
Overrides: Weapon.AnimEnd
[edit] ClientStopFire
simulated singular event ClientStopFire (int Mode)
Overrides: Weapon.ClientStopFire
[edit] Destroyed
simulated event Destroyed ()
Overrides: Weapon.Destroyed
[edit] Other instance functions
[edit] BestMode
function byte BestMode ()
Overrides: Weapon.BestMode
[edit] CanThrow
simulated function bool CanThrow ()
Overrides: Weapon.CanThrow
[edit] DrawWeaponInfo
simulated function DrawWeaponInfo (Canvas Canvas)
Overrides: Weapon.DrawWeaponInfo
[edit] GetAIRating
function float GetAIRating ()
Overrides: Weapon.GetAIRating
[edit] HasAmmo
simulated function bool HasAmmo ()
Overrides: Weapon.HasAmmo
[edit] NewDrawWeaponInfo
Overrides: Weapon.NewDrawWeaponInfo
[edit] OutOfAmmo
simulated function OutOfAmmo ()
Overrides: Weapon.OutOfAmmo
[edit] SuggestAttackStyle
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
[edit] SuggestDefenseStyle
function float SuggestDefenseStyle ()
Overrides: Weapon.SuggestDefenseStyle
