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UE2:ONSPowerCore instance functions (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> ONSPowerCore (instance functions)

Contents

Other member categories for this class:
internal variables

[edit] Instance functions

[edit] AddPowerLink

simulated function AddPowerLink (ONSPowerCore PC)


[edit] CheckShield

simulated function CheckShield ()


[edit] CheckTouching

function CheckTouching ()


[edit] ClosestTo

simulated function ONSPowerCore ClosestTo (Actor A)


[edit] DisableObjective

function DisableObjective (Pawn Instigator)

Overrides: DestroyableObjective.DisableObjective


[edit] FindCloseActors

simulated function FindCloseActors ()


[edit] FindNodeLinkIndex

simulated function int FindNodeLinkIndex (ONSPowerCore Node)


[edit] GetHumanReadableName

simulated function string GetHumanReadableName ()

Overrides: GameObjective.GetHumanReadableName


[edit] HasHealthBar

simulated function bool HasHealthBar ()


[edit] HasUsefulVehicles

function bool HasUsefulVehicles (Controller Asker)


[edit] HealDamage

function bool HealDamage (int Amount, Controller Healer, class<DamageTypeDamageType)

Overrides: DestroyableObjective.HealDamage


[edit] KillEnemyFirst

function bool KillEnemyFirst (Bot B)

Overrides: DestroyableObjective.KillEnemyFirst


[edit] LegitimateTargetOf

function bool LegitimateTargetOf (Bot B)

Overrides: DestroyableObjective.LegitimateTargetOf


[edit] LinkedTo

simulated function bool LinkedTo (ONSPowerCore PC)


[edit] LinkedToCoreConstructingFor

function bool LinkedToCoreConstructingFor (byte Team)


[edit] NearObjective

function bool NearObjective (Pawn P)

Overrides: DestroyableObjective.NearObjective


[edit] NotifyLocalPlayerTeamReceived

simulated function NotifyLocalPlayerTeamReceived ()

Overrides: Actor.NotifyLocalPlayerTeamReceived


[edit] PowerCoreActive

simulated function PowerCoreActive ()


[edit] PowerCoreConstructing

simulated function PowerCoreConstructing ()


[edit] PowerCoreDestroyed

simulated function PowerCoreDestroyed ()


[edit] PowerCoreDisabled

simulated function PowerCoreDisabled ()


[edit] PowerCoreNeutral

simulated function PowerCoreNeutral ()


[edit] PowerCoreReconstitution

simulated function PowerCoreReconstitution ()


[edit] PowerCoreReset

simulated function PowerCoreReset ()


[edit] PoweredBy

simulated function bool PoweredBy (byte Team)


[edit] RateCore

function float RateCore ()


[edit] RemovedCoreLink

simulated function RemovedCoreLink ()


[edit] RemovePowerLink

simulated function RemovePowerLink (ONSPowerCore PC)


[edit] Reset

function Reset ()

Overrides: DestroyableObjective.Reset


[edit] ResetLinks

simulated function ResetLinks ()


[edit] SetTeam

function SetTeam (byte TeamIndex)

Overrides: GameObjective.SetTeam


[edit] SetupPowerLinks

simulated function SetupPowerLinks ()


[edit] Sever

function Sever ()


[edit] ShouldLinkTo

simulated function protected bool ShouldLinkTo (ONSPowerCore Node)


[edit] SpawnNodeTeleportTrigger

function SpawnNodeTeleportTrigger ()


[edit] StandGuard

function bool StandGuard (Bot B)


[edit] TeleportRating

function float TeleportRating (Controller Asker, byte AskerTeam, byte SourceDist)


[edit] TellBotHowToDisable

function bool TellBotHowToDisable (Bot B)

Overrides: DestroyableObjective.TellBotHowToDisable


[edit] TooClose

function bool TooClose (Bot B)


[edit] UnderAttackChange

simulated function UnderAttackChange ()


[edit] UnSever

function UnSever ()


[edit] UpdateCloseActors

function UpdateCloseActors ()


[edit] UpdateHUDLocation

simulated singular function UpdateHUDLocation (float ScreenX, float ScreenY, float RadarWidth, float Range, Object.Vector Center)


[edit] UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: GameObjective.UpdatePrecacheMaterials


[edit] UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes


[edit] UpdateTeamBanners

simulated function UpdateTeamBanners ()