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UE2:ONSPowerCore instance functions (UT2004)
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| Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> ONSPowerCore (instance functions) |
- Other member categories for this class:
- internal variables
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Instance functions
[edit] AddPowerLink
simulated function AddPowerLink (ONSPowerCore PC)
[edit] CheckShield
simulated function CheckShield ()
[edit] CheckTouching
function CheckTouching ()
[edit] ClosestTo
simulated function ONSPowerCore ClosestTo (Actor A)
[edit] DisableObjective
function DisableObjective (Pawn Instigator)
Overrides: DestroyableObjective.DisableObjective
[edit] FindCloseActors
simulated function FindCloseActors ()
[edit] FindNodeLinkIndex
simulated function int FindNodeLinkIndex (ONSPowerCore Node)
[edit] GetHumanReadableName
simulated function string GetHumanReadableName ()
Overrides: GameObjective.GetHumanReadableName
[edit] HasHealthBar
simulated function bool HasHealthBar ()
[edit] HasUsefulVehicles
function bool HasUsefulVehicles (Controller Asker)
[edit] HealDamage
Overrides: DestroyableObjective.HealDamage
[edit] KillEnemyFirst
Overrides: DestroyableObjective.KillEnemyFirst
[edit] LegitimateTargetOf
Overrides: DestroyableObjective.LegitimateTargetOf
[edit] LinkedTo
simulated function bool LinkedTo (ONSPowerCore PC)
[edit] LinkedToCoreConstructingFor
[edit] NearObjective
Overrides: DestroyableObjective.NearObjective
[edit] NotifyLocalPlayerTeamReceived
simulated function NotifyLocalPlayerTeamReceived ()
Overrides: Actor.NotifyLocalPlayerTeamReceived
[edit] PowerCoreActive
simulated function PowerCoreActive ()
[edit] PowerCoreConstructing
simulated function PowerCoreConstructing ()
[edit] PowerCoreDestroyed
simulated function PowerCoreDestroyed ()
[edit] PowerCoreDisabled
simulated function PowerCoreDisabled ()
[edit] PowerCoreNeutral
simulated function PowerCoreNeutral ()
[edit] PowerCoreReconstitution
simulated function PowerCoreReconstitution ()
[edit] PowerCoreReset
simulated function PowerCoreReset ()
[edit] PoweredBy
[edit] RateCore
function float RateCore ()
[edit] RemovedCoreLink
simulated function RemovedCoreLink ()
[edit] RemovePowerLink
simulated function RemovePowerLink (ONSPowerCore PC)
[edit] Reset
function Reset ()
Overrides: DestroyableObjective.Reset
[edit] ResetLinks
simulated function ResetLinks ()
[edit] SetTeam
function SetTeam (byte TeamIndex)
Overrides: GameObjective.SetTeam
[edit] SetupPowerLinks
simulated function SetupPowerLinks ()
[edit] Sever
function Sever ()
[edit] ShouldLinkTo
simulated function protected bool ShouldLinkTo (ONSPowerCore Node)
[edit] SpawnNodeTeleportTrigger
function SpawnNodeTeleportTrigger ()
[edit] StandGuard
[edit] TeleportRating
[edit] TellBotHowToDisable
Overrides: DestroyableObjective.TellBotHowToDisable
[edit] TooClose
[edit] UnderAttackChange
simulated function UnderAttackChange ()
[edit] UnSever
function UnSever ()
[edit] UpdateCloseActors
function UpdateCloseActors ()
[edit] UpdateHUDLocation
simulated singular function UpdateHUDLocation (float ScreenX, float ScreenY, float RadarWidth, float Range, Object.Vector Center)
[edit] UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: GameObjective.UpdatePrecacheMaterials
[edit] UpdatePrecacheStaticMeshes
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes
[edit] UpdateTeamBanners
simulated function UpdateTeamBanners ()
