I'm a doctor, not a mechanic
UE2:ONSTeamAI (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Onslaught
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[edit] Properties
[edit] bAllNodesTaken
Type: bool
[edit] FinalCore
Type: ONSPowerCore
this team's main powercore
[edit] Default values
| Property | Value |
|---|---|
| OrderList[0] | 'ATTACK' |
| OrderList[4] | 'DEFEND' |
| OrderList[6] | 'ATTACK' |
| OrderList[7] | 'ATTACK' |
| SquadType | Class'Onslaught.ONSSquadAI' |
[edit] Instance functions
[edit] CoreAvailabilityScore
function float CoreAvailabilityScore (ONSPowerCore Core)
[edit] CriticalObjectiveWarning
function CriticalObjectiveWarning (GameObjective AttackedObjective, Pawn EventInstigator)
Overrides: TeamAI.CriticalObjectiveWarning
[edit] FindFastFreelanceObjective
function GameObjective FindFastFreelanceObjective ()
[edit] FindNewObjectives
function FindNewObjectives (GameObjective DisabledObjective)
Overrides: TeamAI.FindNewObjectives
[edit] GetLeastDefendedObjective
function GameObjective GetLeastDefendedObjective ()
Overrides: TeamAI.GetLeastDefendedObjective
[edit] GetMostDefendedObjective
function GameObjective GetMostDefendedObjective ()
Overrides: TeamAI.GetMostDefendedObjective
[edit] GetPriorityAttackObjectiveFor
function GameObjective GetPriorityAttackObjectiveFor (SquadAI AttackSquad)
Overrides: TeamAI.GetPriorityAttackObjectiveFor
[edit] GetPriorityFreelanceObjective
function GameObjective GetPriorityFreelanceObjective ()
Overrides: TeamAI.GetPriorityFreelanceObjective
[edit] IsFastFreelanceObjective
function bool IsFastFreelanceObjective (ONSPowerCore Core)
[edit] ObjectiveCovered
function bool ObjectiveCovered (GameObjective O)
[edit] OverrideCheckSpecialVehicleObjectives
[edit] PutOnDefense
Overrides: TeamAI.PutOnDefense
[edit] ReAssessStrategy
function ReAssessStrategy ()
Overrides: TeamAI.ReAssessStrategy
[edit] Reset
function Reset ()
Overrides: TeamAI.Reset
[edit] SetObjectiveLists
function SetObjectiveLists ()
Overrides: TeamAI.SetObjectiveLists
