Mostly Harmless

UE2:Object (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2003 Object

Contents

Package: 
Core
Direct subclasses:
Actor, AdminBase, AnimEditProps, AnimNotifyProps, AnimNotify, Bitmap, BrushBuilder, CameraEffect, Canvas, CheatManager, Commandlet, CustomBotConfig, DecoText, DrawOpBase, GUI, GameConfigSet, GameProfile, I3DL2Listener, Interactions, KarmaParamsCollision, LadderInfo, LevelSummary, ListItem, Locale, LogEntry, Manifest, MatObject, MatchInfo, MaterialFactory, Material, MeshAnimation, MeshObject, NotifyProperties, ObjectArray, ObjectPool, Palette, ParticleEmitter, PlayInfo, PlayerInput, PlayerRecordClass, Player, Primitive, ReachSpec, Resource, RosterEntry, ScriptedAction, SequEditProps, SkaarjMeshes, SkelPrefsEditProps, Sound, SpeciesType, Spline, StringArray, Subsystem, Time, WebApplication, WebRequest, WebResponse, WebSkin, XAdminBase, XPawnGibGroup, XPawnSoundGroup, XPrivilegeBase, XUtil
This class in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2004, UT3

Object: The base class all objects. This is a built-in Unreal class and it shouldn't be modified.

[edit] Constants

[edit] RF_Transactional

Value: 0x00000001

Supports editor undo/redo.

[edit] RF_Public

Value: 0x00000004

Can be referenced by external package files.

[edit] RF_Transient

Value: 0x00004000

Can't be saved or loaded.

[edit] RF_Standalone

Value: 0x00080000

Keep object around for editing even if unreferenced.

[edit] RF_NotForClient

Value: 0x00100000

Don't load for game client.

[edit] RF_NotForServer

Value: 0x00200000

Don't load for game server.

[edit] RF_NotForEdit

Value: 0x00400000


[edit] MaxInt

Value: 0x7fffffff


[edit] Pi

Value: 3.1415926535897932


[edit] Properties

[edit] Property group 'Object'

[edit] Name

Type: name

Modifiers: native, const, editconst


[edit] Internal variables

[edit] Class

Type: Class

Modifiers: native, const, editconst


[edit] ObjectFlags

Type: int

Modifiers: native, const


[edit] ObjectInternal

Type: pointer

Array size: 6

Modifiers: native, private, const


[edit] Outer

Type: Object

Modifiers: native, const


[edit] Enums

[edit] ECamOrientation

CAMORIENT_None 
CAMORIENT_LookAtActor 
CAMORIENT_FacePath 
CAMORIENT_Interpolate 
CAMORIENT_Dolly 

[edit] EDrawPivot

DP_UpperLeft 
DP_UpperMiddle 
DP_UpperRight 
DP_MiddleRight 
DP_LowerRight 
DP_LowerMiddle 
DP_LowerLeft 
DP_MiddleLeft 
DP_MiddleMiddle 

[edit] ESheerAxis

[edit] Structs

See Object structs.

[edit] Functions

[edit] Static native functions

See Object static native functions.

[edit] Iterator functions

[edit] AllObjects

native(197) final iterator function AllObjects (Class baseClass, out Object obj)


[edit] Native functions

[edit] Disable

native(118) final function Disable (name ProbeFunc)


[edit] Enable

native(117) final function Enable (name ProbeFunc)


[edit] GetPropertyText

native final function string GetPropertyText (string PropName)


[edit] GetStateName

native(284) final function name GetStateName ()


[edit] GotoState

native(113) final function GotoState (optional name NewState, optional name Label)


[edit] IsA

native(303) final function bool IsA (name ClassName)


[edit] IsInState

native(281) final function bool IsInState (name TestState)


[edit] IsOnConsole

native final function bool IsOnConsole ()


[edit] IsSoaking

native final function bool IsSoaking ()


[edit] SaveConfig

native(536) final function SaveConfig ()


[edit] SetPropertyText

native final function bool SetPropertyText (string PropName, string PropValue)


[edit] Events

[edit] BeginState

event BeginState ()


[edit] Created

event Created ()


[edit] EndState

event EndState ()


[edit] Other instance functions

[edit] RandRange

final function float RandRange (float Min, float Max)


[edit] Operators

See Object operators.

Personal tools