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UE2:ObjectiveProgressDisplay (UT2004)

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UT2004 Object >> Actor >> Info >> ObjectiveProgressDisplay

Contents

Package: 
UT2k4Assault

ObjectiveProgressDisplay Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] Property group 'ObjectiveProgressDisplay'

[edit] SlideSpeed

Type: float


Default value: 4.0

[edit] Internal variables

[edit] ASHUD

Type: HUD_Assault


[edit] BoxPivot

Type: Object.Vector


[edit] BoxSize

Type: Object.Vector


[edit] HeaderText

Type: string

Modifiers: localized


Default value: "Objectives"

[edit] ObjTimesString

Type: string

Modifiers: localized


Default value: "x"

[edit] OptionalObjectivePrefix

Type: string

Modifiers: localized


Default value: "*"

[edit] PrimaryObjectivePrefix

Type: string

Modifiers: localized


Default value: "-"

[edit] SlideScale

Type: float


[edit] SpaceSeparator

Type: string

Modifiers: localized


Default value: " "

[edit] TextCutSuffix

Type: string

Modifiers: localized


Default value: "..."

[edit] Instance functions

[edit] AnyOptionalObjectiveCritical

simulated function bool AnyOptionalObjectiveCritical ()


[edit] AnyPrimaryObjectivesCritical

simulated function bool AnyPrimaryObjectivesCritical ()


[edit] CheckEntry

simulated function string CheckEntry (Canvas C, string Entry)


[edit] DrawBigCurrentObjective

simulated function DrawBigCurrentObjective (Canvas C, bool bDefender, bool bCheckOverlap)


[edit] DrawObjectives

simulated function Object.Vector DrawObjectives (Canvas C, Object.Vector BoxPivot, bool bDefender, bool bGetBoxSize)


[edit] GetGlobalObjectiveProgress

simulated function float GetGlobalObjectiveProgress ()


[edit] GetObjectiveDescription

simulated function string GetObjectiveDescription (GameObjective GO, bool bDefender)


[edit] GetPrimaryObjectiveCount

simulated function int GetPrimaryObjectiveCount ()


[edit] Initialize

simulated function Initialize (HUD_Assault H)


[edit] PostRender

simulated function PostRender (Canvas C, float DeltaTime, bool bDefender)


[edit] SetObjectiveColor

simulated function SetObjectiveColor (Canvas C, GameObjective GO)


[edit] ShowStatus

simulated function ShowStatus (bool bShow)


[edit] UpdateSlideScale

simulated function UpdateSlideScale (float DeltaTime)


[edit] States

[edit] Hidden

Modifiers: auto

[edit] Hidden.PostRender

simulated function PostRender (Canvas C, float DeltaTime, bool bDefender)

Overrides: PostRender (global)


[edit] Hidden.ShowStatus

simulated function ShowStatus (bool bShow)

Overrides: ShowStatus (global)


[edit] SlideIn

[edit] SlideIn.DrawObjectives

simulated function Object.Vector DrawObjectives (Canvas C, Object.Vector BoxPivot, bool bDefender, bool bGetBoxSize)

Overrides: DrawObjectives (global)


[edit] SlideIn.ShowStatus

simulated function ShowStatus (bool bShow)

Overrides: ShowStatus (global)


[edit] SlideIn.UpdateSlideScale

simulated function UpdateSlideScale (float DeltaTime)

Overrides: UpdateSlideScale (global)


[edit] SlideOut

[edit] SlideOut.DrawObjectives

simulated function Object.Vector DrawObjectives (Canvas C, Object.Vector BoxPivot, bool bDefender, bool bGetBoxSize)

Overrides: DrawObjectives (global)


[edit] SlideOut.ShowStatus

simulated function ShowStatus (bool bShow)

Overrides: ShowStatus (global)


[edit] SlideOut.UpdateSlideScale

simulated function UpdateSlideScale (float DeltaTime)

Overrides: UpdateSlideScale (global)


[edit] Visible

[edit] Visible.ShowStatus

simulated function ShowStatus (bool bShow)

Overrides: ShowStatus (global)