Cogito, ergo sum
UE2:OnDestroyForce (U2XMP)
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Contents |
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- This class in other games:
- U2
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$Author: Aleiby $ $Date: 5/30/02 1:05a $ $Revision: 2 $ Name: OnDestroyForce.uc Author: Aaron R Leiby Date: 20 Novenber 2001 Description: Used to spawn additional particles on destruction of another particle. How to use this class:
[edit] Properties
[edit] Property group 'HurtRadius'
[edit] DamageAmount
Type: float
[edit] DamageRadius
Type: float
[edit] DamageType
Type: class<DamageType>
[edit] Momentum
Type: float
[edit] Property group 'OnDestroyForce'
[edit] bInheritVelocity
Type: bool
[edit] OnDestroyTemplates
Type: array<ParticleTemplate>
[edit] Pitch
Type: Object.Range
[edit] Radius
Type: Object.Range
[edit] Sound
Type: Sound
[edit] Volume
Type: Object.Range
[edit] Native functions
[edit] AddDestroyTemplate
native event AddDestroyTemplate (ParticleTemplate T)
