Mostly Harmless
UE2:PainterPickup (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> PainterPickup |
Contents |
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Default values
| Property | Value |
|---|---|
| bWeaponStay | False |
| DrawScale | 0.6 |
| DrawType | DT_StaticMesh |
| InventoryType | Class'XWeapons.Painter' |
| MaxDesireability | 1.5 |
| PickupForce | "LinkGunPickup" |
| PickupMessage | "You got the Ion Painter." |
| PickupSound | Sound'PickupSounds.LinkgunPickup' |
| RespawnTime | 120.0 |
| StaticMesh | StaticMesh'WeaponStaticMesh.PainterPickup' |
[edit] Functions
[edit] Static functions
[edit] StaticPrecache
static function StaticPrecache (LevelInfo L)
Overrides: Pickup.StaticPrecache
[edit] Events
[edit] PrebeginPlay
event PrebeginPlay ()
Overrides: Actor.PreBeginPlay
[edit] Other instance functions
[edit] GetRespawnTime
function float GetRespawnTime ()
Overrides: WeaponPickup.GetRespawnTime
[edit] SetWeaponStay
function SetWeaponStay ()
Overrides: WeaponPickup.SetWeaponStay
[edit] UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
