Mostly Harmless

UE2:PainterPickup (UT2003)

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UT2003 Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> PainterPickup

Contents

Package: 
XWeapons
This class in other games:
UT2004

null

[edit] Default values

Property Value
bWeaponStay False
DrawScale 0.6
DrawType DT_StaticMesh
InventoryType Class'XWeapons.Painter'
MaxDesireability 1.5
PickupForce "LinkGunPickup"
PickupMessage "You got the Ion Painter."
PickupSound Sound'PickupSounds.LinkgunPickup'
RespawnTime 120.0
StaticMesh StaticMesh'WeaponStaticMesh.PainterPickup'

[edit] Functions

[edit] Static functions

[edit] StaticPrecache

static function StaticPrecache (LevelInfo L)

Overrides: Pickup.StaticPrecache


[edit] Events

[edit] PrebeginPlay

event PrebeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] Other instance functions

[edit] GetRespawnTime

function float GetRespawnTime ()

Overrides: WeaponPickup.GetRespawnTime


[edit] SetWeaponStay

function SetWeaponStay ()

Overrides: WeaponPickup.SetWeaponStay


[edit] UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


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