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UE2:Painter (UT2003)

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UT2003 Object >> Actor >> Inventory >> Weapon >> Painter

Contents

Package: 
XWeapons
This class in other games:
UT2004

null

[edit] Properties

[edit] Property group 'Gfx'

[edit] ArrowColor

Type: Object.Color


Default value:

Member Value
A 255
B 200
G 200
R 200

[edit] borderX

Type: float


Default value: 60.0

[edit] borderY

Type: float


Default value: 60.0

[edit] ChargeColor

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 255
R 255

[edit] FocusColor

Type: Object.Color


Default value:

Member Value
A 215
B 126
G 90
R 71

[edit] focusX

Type: float


Default value: 135.0

[edit] focusY

Type: float


Default value: 105.0

[edit] innerArrowsX

Type: float


Default value: 42.0

[edit] innerArrowsY

Type: float


Default value: 42.0

[edit] RechargeOrigin

Type: Object.Vector


Default value:

Member Value
X 600.0
Y 330.0
Z 0.0

[edit] RechargeSize

Type: Object.Vector


Default value:

Member Value
X 10.0
Y -180.0
Z 0.0

[edit] Internal variables

[edit] EndEffect

Type: Object.Vector


[edit] FirstCannon

Type: IonCannon


[edit] LastFOV

Type: float

Modifiers: transient


[edit] MarkLocation

Type: Object.Vector


[edit] zoomed

Type: bool


[edit] Default values

Property Value
AIRating 1.0
AttachmentClass Class'XWeapons.PainterAttachment'
bNotInDemo True
BobDamping 1.575
CenteredOffsetY -22.0
CenteredRoll 1000
CurrentRating 1.0
DefaultPriority 11
DemoReplacement Class'XWeapons.SniperRifle'
DisplayFOV 60.0
EffectOffset
Member Value
X 100.0
Y 25.0
Z -3.0
FireModeClass[0] XWeapons.PainterFire
FireModeClass[1] XWeapons.PainterZoom
IconCoords
Member Value
X1 322
X2 444
Y1 372
Y2 462
IconMaterial Material'InterfaceContent.Hud.SkinA'
InventoryGroup 0
ItemName "Ion Painter"
Mesh Mesh'Weapons.Painter_1st'
PickupClass Class'XWeapons.PainterPickup'
PlayerViewOffset
Member Value
X 25.0
Y 2.0
Z -1.0
PlayerViewPivot
Member Value
Pitch 0
Roll 0
Yaw 0
PutDownAnim 'PutDown'
SelectForce "SwitchToLinkGun"
SelectSound Sound'WeaponSounds.LinkGun.SwitchToLinkGun'
SmallViewOffset
Member Value
X 37.0
Y 8.0
Z -7.0
UV2Texture Material'XGameShaders.WeaponEnvShader'

[edit] Functions

[edit] Events

[edit] ClientStartFire

simulated event ClientStartFire (int mode)

Overrides: Weapon.ClientStartFire


[edit] ClientStopFire

simulated event ClientStopFire (int mode)

Overrides: Weapon.ClientStopFire


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Weapon.PostBeginPlay


[edit] PrebeginPlay

event PrebeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] RenderOverlays

simulated event RenderOverlays (Canvas Canvas)

Overrides: Weapon.RenderOverlays


[edit] Other instance functions

[edit] BestMode

function byte BestMode ()

Overrides: Weapon.BestMode


[edit] BringUp

simulated function BringUp (optional Weapon PrevWeapon)

Overrides: Weapon.BringUp


[edit] CheckMark

function IonCannon CheckMark (Object.Vector MarkLocation, bool bFire)


[edit] ClientWeaponThrown

simulated function ClientWeaponThrown ()

Overrides: Weapon.ClientWeaponThrown


[edit] ConsumeAmmo

function ConsumeAmmo (int Mode, float load)

Overrides: Weapon.ConsumeAmmo


[edit] GetAIRating

function float GetAIRating ()

Overrides: Weapon.GetAIRating


[edit] HasAmmo

simulated function bool HasAmmo ()

Overrides: Weapon.HasAmmo


[edit] PutDown

simulated function bool PutDown ()

Overrides: Weapon.PutDown


[edit] RangedAttackTime

function float RangedAttackTime ()

Overrides: Weapon.RangedAttackTime


[edit] ReallyConsumeAmmo

function ReallyConsumeAmmo (int Mode, float load)


[edit] RecommendLongRangedAttack

function bool RecommendLongRangedAttack ()

Overrides: Weapon.RecommendLongRangedAttack


[edit] RecommendRangedAttack

function bool RecommendRangedAttack ()

Overrides: Weapon.RecommendRangedAttack


[edit] SetZoomBlendColor

simulated function SetZoomBlendColor (Canvas c)


[edit] SuggestAttackStyle

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


[edit] SuggestDefenseStyle

function float SuggestDefenseStyle ()

Overrides: Weapon.SuggestDefenseStyle


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