I'm a doctor, not a mechanic
UE2:Painter (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XWeapons
- Direct subclass:
- ONSPainter
- This class in other games:
- UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'Gfx'
[edit] ArrowColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 200 |
| G | 200 |
| R | 200 |
[edit] borderX
Type: float
Default value: 60.0
[edit] borderY
Type: float
Default value: 60.0
[edit] ChargeColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
[edit] FocusColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 215 |
| B | 126 |
| G | 90 |
| R | 71 |
[edit] focusX
Type: float
Default value: 135.0
[edit] focusY
Type: float
Default value: 105.0
[edit] innerArrowsX
Type: float
Default value: 42.0
[edit] innerArrowsY
Type: float
Default value: 42.0
[edit] RechargeOrigin
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 600.0 |
| Y | 330.0 |
| Z | 0.0 |
[edit] RechargeSize
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 10.0 |
| Y | -180.0 |
| Z | 0.0 |
[edit] Internal variables
[edit] EndEffect
Type: Object.Vector
[edit] FirstCannon
Type: IonCannon
[edit] LastFOV
Type: float
Modifiers: transient
[edit] MarkLocation
Type: Object.Vector
[edit] zoomed
Type: bool
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| AIRating | 1.0 | ||||||||||
| AttachmentClass | Class'XWeapons.PainterAttachment' | ||||||||||
| bNotInDemo | True | ||||||||||
| BobDamping | 1.575 | ||||||||||
| CenteredOffsetY | -22.0 | ||||||||||
| CenteredRoll | 1000 | ||||||||||
| CurrentRating | 1.0 | ||||||||||
| CustomCrosshair | 13 | ||||||||||
| CustomCrossHairColor |
|
||||||||||
| CustomCrossHairScale | 2.0 | ||||||||||
| CustomCrossHairTextureName | "Crosshairs.Hud.Crosshair_Circle2" | ||||||||||
| DemoReplacement | Class'XWeapons.SniperRifle' | ||||||||||
| Description | "The Ion Painter seems innocuous enough at first glance, emitting a harmless low-power laser beam when the primary firing mode is engaged. Several seconds later a multi-gigawatt orbital ion cannon fires on the target, neutralizing any combatants in the vicinity. | Once the Ion Painter has been used to designate a target it is highly recommended that the user put considerable distance between themselves and the weapon's area of effect." | |||||||||
| DisplayFOV | 60.0 | ||||||||||
| EffectOffset |
|
||||||||||
| FireModeClass[0] | XWeapons.PainterFire | ||||||||||
| FireModeClass[1] | XWeapons.PainterZoom | ||||||||||
| HighDetailOverlay | Material'UT2004Weapons.WeaponSpecMap2' | ||||||||||
| IconCoords |
|
||||||||||
| IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
| InventoryGroup | 0 | ||||||||||
| ItemName | "Ion Painter" | ||||||||||
| Mesh | Mesh'Weapons.Painter_1st' | ||||||||||
| PickupClass | Class'XWeapons.PainterPickup' | ||||||||||
| PlayerViewOffset |
|
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| PlayerViewPivot |
|
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| Priority | 15 | ||||||||||
| PutDownAnim | 'PutDown' | ||||||||||
| SelectForce | "SwitchToLinkGun" | ||||||||||
| SelectSound | Sound'WeaponSounds.LinkGun.SwitchToLinkGun' | ||||||||||
| SmallViewOffset |
|
[edit] Functions
[edit] Events
[edit] ClientStartFire
Overrides: Weapon.ClientStartFire
[edit] ClientStopFire
Overrides: Weapon.ClientStopFire
[edit] RenderOverlays
Overrides: Weapon.RenderOverlays
[edit] Other instance functions
[edit] BestMode
Overrides: Weapon.BestMode
[edit] BringUp
Overrides: Weapon.BringUp
[edit] CheckMark
[edit] ClientWeaponThrown
Overrides: Weapon.ClientWeaponThrown
[edit] ConsumeAmmo
Overrides: Weapon.ConsumeAmmo
[edit] GetAIRating
Overrides: Weapon.GetAIRating
[edit] HasAmmo
Overrides: Weapon.HasAmmo
[edit] PutDown
Overrides: Weapon.PutDown
[edit] RangedAttackTime
Overrides: Weapon.RangedAttackTime
[edit] ReallyConsumeAmmo
[edit] RecommendLongRangedAttack
Overrides: Weapon.RecommendLongRangedAttack
[edit] RecommendRangedAttack
Overrides: Weapon.RecommendRangedAttack
[edit] SetZoomBlendColor
[edit] SuggestAttackStyle
Overrides: Weapon.SuggestAttackStyle
[edit] SuggestDefenseStyle
Overrides: Weapon.SuggestDefenseStyle
