Always snap to grid
UE2:ParticleBlower (U2XMP)
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| Object >> Actor >> ParticleGenerator >> ParticleBlower |
Contents |
- Package:
- ParticleSystems
- Known classes within ParticleBlower:
- BlowerForce
- Direct subclasses:
- GenericExplosionBlowerSmall, GenericExplosionBlower, RL_Blower, RL_Sucker, SC_Sucker
- This class in other games:
- U2
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Mfox $ $Date: 4/30/02 12:27p $ $Revision: 2 $ Name: ParticleBlower.uc Author: Aaron R Leiby Date: 28 July 2000 Description: How to use this class: Note[aleiby]: Only subclassing ParticleGenerator because we need an outer for the Force. (This is maybe bad.)
[edit] Properties
[edit] Property group 'ParticleBlower'
[edit] AccelMax
Type: float
Modifiers: public
Acceleration at MaxRadius.
[edit] AccelMin
Type: float
Modifiers: public
[edit] DestroyRadius
Type: float
Modifiers: public
Destroy all affected particles that come within this radius.
[edit] MaxSpeed
Type: float
Modifiers: public
Don't adjust the velocity of particles going faster than this.
[edit] RadiusMax
Type: float
Modifiers: public
Effective range. (Max)
[edit] RadiusMin
Type: float
Modifiers: public
Effective range. (Min)
[edit] Spread
Type: float
Modifiers: public
Cone of influence (centered on Rotation).
[edit] Internal variables
[edit] Blower
Type: BlowerForce
Modifiers: protected
[edit] Default values
| Property | Value |
|---|---|
| bDirectional | True |
| bHidden | True |
| bMustFace | False |
[edit] Functions
[edit] Events
[edit] Destroyed
Overrides: ParticleGenerator.Destroyed
[edit] PreBeginPlay
Overrides: ParticleGenerator.PreBeginPlay
