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UE2:ParticleEmitter (UE2Runtime)

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UE2Runtime Object >> ParticleEmitter

Contents

Package: 
Engine
Direct subclasses:
BeamEmitter, MeshEmitter, SparkEmitter, SpriteEmitter, TrailEmitter
This class in other games:
U2XMP, UDK, UT2003, UT2004, UT3

ParticleEmitter: Base class for sub- emitters.

make sure to keep structs in sync in UnParticleSystem.h

[edit] Properties

See ParticleEmitter properties.

[edit] Enums

See ParticleEmitter enums.

[edit] Structs

[edit] Particle

Object.Vector Location 
Object.Vector OldLocation 
Object.Vector Velocity 
Object.Vector StartSize 
Object.Vector SpinsPerSecond 
Object.Vector StartSpin 
Object.Vector RevolutionCenter 
Object.Vector RevolutionsPerSecond 
Object.Vector RevolutionsMultiplier 
Object.Vector Size 
Object.Vector StartLocation 
Object.Vector ColorMultiplier 
Object.Vector VelocityMultiplier 
Object.Vector OldMeshLocation 
Object.Color Color 
float Time 
float MaxLifetime 
float Mass 
int HitCount 
int Flags 
int Subdivision 
int BoneIndex 

[edit] ParticleColorScale

float RelativeTime 
always in range [0..1]
Object.Color Color 

[edit] ParticleRevolutionScale

float RelativeTime 
always in range [0..1]
Object.Vector RelativeRevolution 

[edit] ParticleSound

Sound Sound 
Object.Range Radius 
Object.Range Pitch 
int Weight 
Object.Range Volume 
Object.Range Probability 

[edit] ParticleTimeScale

float RelativeTime 
always in range [0..1]
float RelativeSize 

[edit] ParticleVelocityScale

float RelativeTime 
always in range [0..1]
Object.Vector RelativeVelocity 

[edit] Native functions

[edit] SpawnParticle

native function SpawnParticle (int Amount)


[edit] Trigger

native function Trigger ()