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UE2:ParticleSalamander (U2)

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U2 Object >> Actor >> ParticleGenerator >> ParticleSalamander

Contents

Package: 
ParticleSystems
This class in other games:
U2XMP

$Author: Sbrown $ $Date: 2/06/02 8:47p $ $Revision: 3 $ Name: ParticleSalamander.uc Author: Aaron R Leiby Date: 10 March 2000 Description: A Salamander is an elemental being in the theory of Paracelsus inhabiting fire. A Salamander is also a type of kerosene heater used for heating up large areas -- like a warehouse or a circus tent. What does this have to do with particles you ask? Very little. But it's a cool name, no? Basically, a ParticleSalamander is like a nozzel on the end of a hose which sprays out particles of various types (as specified by the LD). How to use this class:

[edit] Properties

[edit] Property group 'ParticleSalamander'

[edit] bLOSClip

Type: bool

Clip using line of sight check?

[edit] EmisionOffset

Type: Object.Range

Distance from the center that particle are emmitted from.

[edit] MinVolume

Type: float

Minimum volume that Level->Engine-Client->ParticleDensity is allowed to scale us to.

[edit] Spread

Type: float


[edit] Volume

Type: float

Number of particles emitted per second.

[edit] VolumeScalePct

Type: float


[edit] Internal variables

[edit] ParticleTimer

Type: float

Used internally to collect "emission residue" <-- fancy term for rounding errors between ticks.

[edit] Default values

Property Value
bDirectional True
DrawScale 0.25
Texture Texture'ParticleSystems.Icons.S_ParticleSalamander'

[edit] Events

[edit] TurnOn

simulated event TurnOn ()

Overrides: ParticleGenerator.TurnOn


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