My program doesn't have bugs. It just develops random features.

UE2:SparkEmitter (UT2003)

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UT2003 Object >> ParticleEmitter >> SparkEmitter

Contents

Package: 
Engine
This class in other games:
U2XMP, UE2Runtime, UT2004

Emitter: An Unreal Spark Particle Emitter.

[edit] Properties

[edit] Property group 'Spark'

[edit] LineSegmentsRange

Type: Object.Range


Default value:

Member Value
Max 5.0
Min 5.0

[edit] TimeBeforeVisibleRange

Type: Object.Range


[edit] TimeBetweenSegmentsRange

Type: Object.Range


[edit] Internal variables

[edit] IndexBuffer

Type: IndexBuffer

Modifiers: transient


[edit] IndicesPerParticle

Type: int

Modifiers: transient


[edit] NumSegments

Type: int

Modifiers: transient


[edit] PrimitivesPerParticle

Type: int

Modifiers: transient


[edit] SparkData

Type: array<ParticleSparkData>

Modifiers: transient


[edit] VertexBuffer

Type: VertexBuffer

Modifiers: transient


[edit] VerticesPerParticle

Type: int

Modifiers: transient


[edit] Structs

[edit] ParticleSparkData

float TimeBeforeVisible 
float TimeBetweenSegments 
Object.Vector StartLocation 
Object.Vector StartVelocity