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UE2:Pawn events (U2)

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U2 Object >> Actor >> Pawn (events)

Contents

Pawn events in other games:
UDK, UE2Runtime, UT2003, UT2004, UT3
Other member categories for this class:
instance functions, internal variables

[edit] Events

[edit] AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Actor.AnimEnd


[edit] BaseChange

singular event BaseChange ()

Overrides: Actor.BaseChange


[edit] BreathTimer

event BreathTimer ()


[edit] ChangeAnimation

simulated event ChangeAnimation ()


[edit] ClientMessage

event ClientMessage (coerce string S, optional name Type)


[edit] Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


[edit] EncroachedBy

event EncroachedBy (Actor Other)

Overrides: Actor.EncroachedBy


[edit] EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Actor.EncroachingOn


[edit] EndCrouch

event EndCrouch (float HeightAdjust)


[edit] Falling

event Falling ()

Overrides: Actor.Falling


[edit] FellOutOfWorld

event FellOutOfWorld (Actor.eKillZType KillType)

Overrides: Actor.FellOutOfWorld


[edit] FinishedInterpolation

event FinishedInterpolation ()

Overrides: Actor.FinishedInterpolation


[edit] HeadVolumeChange

event HeadVolumeChange (PhysicsVolume newHeadVolume)


[edit] HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


[edit] KilledBy

event KilledBy (Pawn EventInstigator)

Overrides: Actor.KilledBy


[edit] Landed

event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


[edit] ModifyVelocity

simulated event ModifyVelocity (float DeltaTime, Object.Vector OldVelocity)


[edit] PlayDying

simulated event PlayDying (class<DamageTypeDamageType, Object.Vector HitLoc)


[edit] PlayFalling

simulated event PlayFalling ()


[edit] PlayJump

simulated event PlayJump ()


[edit] PlayLandingAnimation

simulated event PlayLandingAnimation (float ImpactVel)


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] SetAnimAction

simulated event SetAnimAction (name NewAction)


[edit] SetHeadScale

simulated event SetHeadScale (float NewScale)


[edit] SetWalking

event SetWalking (bool bNewIsWalking)


[edit] StartCrouch

event StartCrouch (float HeightAdjust)


[edit] StopPlayFiring

simulated event StopPlayFiring ()


[edit] TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


[edit] TornOff

event TornOff ()

Overrides: Actor.TornOff


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] UpdateEyeHeight

event UpdateEyeHeight (float DeltaTime)


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