Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Pawn instance functions (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Pawn instance functions in other games:
- RTNP, U1, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
- Other member categories for this class:
- events, internal variables
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Instance functions
[edit] AddInventory
[edit] AddVelocity
function AddVelocity (Object.Vector NewVelocity)
[edit] AdjustAim
simulated final function bool AdjustAim (class<Projectile> ProjectileClass, float ProjSpeed, Object.Vector ProjStart, float WeaponFireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)
[edit] AdjustedStrength
function float AdjustedStrength ()
[edit] BecomeViewTarget
function BecomeViewTarget ()
Overrides: Actor.BecomeViewTarget
[edit] CalcDrawOffset
simulated function Object.Vector CalcDrawOffset (Inventory Inv)
[edit] CalcHitIndication
[edit] CanBeMercyKilled
[edit] CanBeRevived
[edit] CanDodge
function bool CanDodge ()
[edit] CanDoubleJump
function int CanDoubleJump ()
[edit] CanGrabLadder
function bool CanGrabLadder ()
[edit] CanMercyKill
[edit] CannotJumpNow
function bool CannotJumpNow ()
[edit] CanSplash
function bool CanSplash ()
Overrides: Actor.CanSplash
[edit] CanThrowWeapon
simulated function bool CanThrowWeapon ()
[edit] CanTrigger
[edit] ChangedWeapon
function ChangedWeapon ()
[edit] CheckBob
function CheckBob (float DeltaTime, Object.Vector Y)
[edit] CheckWaterJump
function bool CheckWaterJump (out Object.Vector WallNormal)
[edit] ChunkUp
[edit] ClientChangedWeapon
[edit] ClientDying
[edit] ClientReStart
function ClientReStart ()
[edit] ClientRevived
function ClientRevived ()
[edit] ClientSetLocation
function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)
[edit] ClientSetRotation
function ClientSetRotation (Object.Rotator NewRotation)
[edit] ClimbLadder
function ClimbLadder (LadderVolume L)
[edit] CreateInventory
function CreateInventory (string InventoryClassName)
[edit] CreateShadow
simulated function CreateShadow ()
[edit] DeleteInventory
function DeleteInventory (Inventory Item)
[edit] DestroyShadow
simulated function DestroyShadow ()
[edit] DestroyTimer
simulated function DestroyTimer ()
[edit] Died
[edit] DisplayDebug
Overrides: Actor.DisplayDebug
[edit] DoDoubleJump
function DoDoubleJump (bool bUpdating)
[edit] DoJump
[edit] DrawHUD
function DrawHUD (Canvas Canvas)
[edit] DropToGround
function DropToGround ()
[edit] EndClimbLadder
function EndClimbLadder (LadderVolume OldLadder)
[edit] EyePosition
simulated function Object.Vector EyePosition ()
[edit] FaceRotation
simulated function FaceRotation (Object.Rotator NewRotation, float DeltaTime)
[edit] FindInventoryType
[edit] Fire
function Fire (optional float F)
[edit] FlashbangEnabled
interface function bool FlashbangEnabled ()
[edit] Gasp
function Gasp ()
[edit] GetAimRotation
simulated function Object.Rotator GetAimRotation ()
[edit] GetDamageIndicatorAngleA
interface function float GetDamageIndicatorAngleA ()
[edit] GetDamageIndicatorAngleB
interface function float GetDamageIndicatorAngleB ()
[edit] GetDemoRecordingWeapon
simulated function Weapon GetDemoRecordingWeapon ()
[edit] GetHealth
interface function float GetHealth ()
[edit] GetHealthPct
interface function float GetHealthPct ()
[edit] GetHumanReadableName
simulated function string GetHumanReadableName ()
Overrides: Actor.GetHumanReadableName
[edit] GetKillerController
function Controller GetKillerController ()
Overrides: Actor.GetKillerController
[edit] GetMoveTarget
function Actor GetMoveTarget ()
[edit] GetPassengerEnabled0
interface function bool GetPassengerEnabled0 ()
[edit] GetPassengerEnabled1
interface function bool GetPassengerEnabled1 ()
[edit] GetPassengerEnabled2
interface function bool GetPassengerEnabled2 ()
[edit] GetPassengerEnabled3
interface function bool GetPassengerEnabled3 ()
[edit] GetPassengerEnabled4
interface function bool GetPassengerEnabled4 ()
[edit] GetPassengerEnabled5
interface function bool GetPassengerEnabled5 ()
[edit] GetPassengerEnabled6
interface function bool GetPassengerEnabled6 ()
[edit] GetPassengerEnabled7
interface function bool GetPassengerEnabled7 ()
[edit] GetPIDDistancePct
interface function float GetPIDDistancePct ()
[edit] GetPlayerClassIndex
interface function int GetPlayerClassIndex ()
[edit] GetPlayerName
interface function string GetPlayerName ()
[edit] GetTeam
simulated function int GetTeam ()
Overrides: Actor.GetTeam
[edit] GetViewLocation
simulated function Object.Vector GetViewLocation ()
[edit] GetViewRotation
simulated function Object.Rotator GetViewRotation ()
[edit] GetWeaponBoneFor
[edit] Gibbed
[edit] gibbedBy
function gibbedBy (Actor Other)
[edit] GiveWeapon
function GiveWeapon (string aClassName)
[edit] HandleDodgeFailed
function HandleDodgeFailed ()
[edit] HandleDying
simulated function HandleDying ()
[edit] HandlePickup
function HandlePickup (Pickup pick)
[edit] HandleRevived
simulated function HandleRevived ()
[edit] HoldCarriedObject
function HoldCarriedObject (CarriedObject O, name AttachmentBone)
[edit] InCurrentCombo
function bool InCurrentCombo ()
[edit] InGodMode
final function bool InGodMode ()
[edit] IsAlive
interface function bool IsAlive ()
[edit] IsDead
interface function bool IsDead ()
[edit] IsFirstPerson
simulated function bool IsFirstPerson ()
[edit] IsHumanControlled
simulated function bool IsHumanControlled ()
[edit] IsInPain
function bool IsInPain ()
Overrides: Actor.IsInPain
[edit] IsLocallyControlled
simulated function bool IsLocallyControlled ()
[edit] IsPlayerPawn
simulated function bool IsPlayerPawn ()
[edit] IsRealPlayer
function bool IsRealPlayer ()
Overrides: Actor.IsRealPlayer
[edit] JumpOutOfWater
function JumpOutOfWater (Object.Vector jumpDir)
[edit] LineOfSightTo
[edit] LowAmmo
interface function bool LowAmmo ()
[edit] LowEnergy
interface function bool LowEnergy ()
[edit] LowHealth
interface function bool LowHealth ()
[edit] ModifiedPlayerViewOffset
function Object.Vector ModifiedPlayerViewOffset (Inventory Inv)
[edit] MyDefaultWeapons
[edit] NearMoveTarget
function bool NearMoveTarget ()
[edit] NotifyAmmoChanged
function NotifyAmmoChanged ()
[edit] NotifyEndGame
function NotifyEndGame ()
[edit] NotifyGutBlowed
function NotifyGutBlowed (Controller Killer)
[edit] NotifyUnuse
function NotifyUnuse (Actor Other)
[edit] NotifyUse
function NotifyUse (Actor Other)
[edit] PlayDyingSound
function PlayDyingSound ()
[edit] PlayFiring
[edit] PlayHit
function PlayHit (float Damage, Pawn InstigatedBy, Object.Vector HitLocation, class<DamageType> damageType, Object.Vector Momentum)
[edit] PlayLanded
function PlayLanded (float impactVel)
[edit] PlayMoverHitSound
function PlayMoverHitSound ()
[edit] PlayMoving
simulated function PlayMoving ()
[edit] PlayTakeHit
[edit] PlayTeleportEffect
Overrides: Actor.PlayTeleportEffect
[edit] PlayVictoryAnimation
function PlayVictoryAnimation ()
[edit] PlayWaiting
simulated function PlayWaiting ()
[edit] PlayWeaponReload
function PlayWeaponReload (Weapon NewWeapon)
[edit] PlayWeaponSwitch
function PlayWeaponSwitch (Weapon NewWeapon)
[edit] PointOfView
simulated function bool PointOfView ()
[edit] PossessedBy
function PossessedBy (Controller C)
[edit] PressingAltFire
simulated final function bool PressingAltFire ()
[edit] PressingFire
simulated final function bool PressingFire ()
[edit] ReceiveLocalizedMessage
function ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
[edit] RecentlyTalked
interface function bool RecentlyTalked ()
[edit] RecentlyTalkedAlpha
interface function float RecentlyTalkedAlpha ()
[edit] RecentlyTalkedPct
interface function float RecentlyTalkedPct ()
[edit] Reset
function Reset ()
Overrides: Actor.Reset
[edit] RestartPlayer
function RestartPlayer ()
[edit] SameTeam
[edit] ServerChangedWeapon
[edit] SetDefaultDisplayProperties
function SetDefaultDisplayProperties ()
Overrides: Actor.SetDefaultDisplayProperties
[edit] SetDisplayProperties
Overrides: Actor.SetDisplayProperties
[edit] SetMesh
simulated function SetMesh ()
[edit] SetMovementPhysics
function SetMovementPhysics ()
[edit] SetMoveTarget
function SetMoveTarget (Actor NewTarget)
[edit] SetSprint
function SetSprint (bool bEnabled)
[edit] SetTeam
simulated function SetTeam (int NewTeam)
Overrides: Actor.SetTeam
[edit] SetViewRotation
simulated function SetViewRotation (Object.Rotator NewRotation)
[edit] ShootSpecial
[edit] ShouldAutoSwitch
function bool ShouldAutoSwitch ()
[edit] ShouldCrouch
function ShouldCrouch (bool Crouch)
[edit] SpecialCalcView
function bool SpecialCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
[edit] StartFiring
[edit] StopFiring
simulated function StopFiring ()
[edit] TakeDrowningDamage
function TakeDrowningDamage ()
[edit] TakeFallingDamage
function TakeFallingDamage ()
[edit] TossArtifacts
function TossArtifacts ()
[edit] TossWeapon
function TossWeapon (Object.Vector TossVel)
[edit] TouchingWaterVolume
function bool TouchingWaterVolume ()
[edit] UnPossessed
function UnPossessed ()
[edit] UpdateRocketAcceleration
[edit] WasPlayerPawn
simulated function bool WasPlayerPawn ()
[edit] WeaponBob
function Object.Vector WeaponBob (float BobDamping)
