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UE2:Pawn instance functions (U2)

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U2 Object >> Actor >> Pawn (instance functions)

Contents

Pawn instance functions in other games:
RTNP, U1, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
Other member categories for this class:
events, internal variables

[edit] Instance functions

[edit] AddInventory

function bool AddInventory (Inventory NewItem)


[edit] AddVelocity

function AddVelocity (Object.Vector NewVelocity)


[edit] AdjustAim

simulated final function bool AdjustAim (class<ProjectileProjectileClass, float ProjSpeed, Object.Vector ProjStart, float WeaponFireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)


[edit] AdjustedStrength

function float AdjustedStrength ()


[edit] BecomeViewTarget

function BecomeViewTarget ()

Overrides: Actor.BecomeViewTarget


[edit] CalcDrawOffset

simulated function Object.Vector CalcDrawOffset (Inventory Inv)


[edit] CalcHitIndication

function CalcHitIndication (int Damage, Object.Vector HitLocation, Object.Vector Momentum)


[edit] CanBeMercyKilled

function bool CanBeMercyKilled (optional Actor Other)


[edit] CanBeRevived

function bool CanBeRevived (optional Actor Other)


[edit] CanDodge

function bool CanDodge ()


[edit] CanDoubleJump

function int CanDoubleJump ()


[edit] CanGrabLadder

function bool CanGrabLadder ()


[edit] CanMercyKill

function bool CanMercyKill (Actor Enemy)


[edit] CannotJumpNow

function bool CannotJumpNow ()


[edit] CanSplash

function bool CanSplash ()

Overrides: Actor.CanSplash


[edit] CanThrowWeapon

simulated function bool CanThrowWeapon ()


[edit] CanTrigger

function bool CanTrigger (Trigger T)


[edit] ChangedWeapon

function ChangedWeapon ()


[edit] CheckBob

function CheckBob (float DeltaTime, Object.Vector Y)


[edit] CheckWaterJump

function bool CheckWaterJump (out Object.Vector WallNormal)


[edit] ChunkUp

simulated function ChunkUp (Object.Rotator HitRotation, class<DamageTypeD)


[edit] ClientChangedWeapon

function ClientChangedWeapon (Weapon OldWeapon, Weapon W)


[edit] ClientDying

function ClientDying (class<DamageTypeDamageType, Object.Vector HitLocation)


[edit] ClientReStart

function ClientReStart ()


[edit] ClientRevived

function ClientRevived ()


[edit] ClientSetLocation

function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)


[edit] ClientSetRotation

function ClientSetRotation (Object.Rotator NewRotation)


[edit] ClimbLadder

function ClimbLadder (LadderVolume L)


[edit] CreateInventory

function CreateInventory (string InventoryClassName)


[edit] CreateShadow

simulated function CreateShadow ()


[edit] DeleteInventory

function DeleteInventory (Inventory Item)


[edit] DestroyShadow

simulated function DestroyShadow ()


[edit] DestroyTimer

simulated function DestroyTimer ()


[edit] Died

function Died (Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)


[edit] DisplayDebug

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: Actor.DisplayDebug


[edit] DoDoubleJump

function DoDoubleJump (bool bUpdating)


[edit] DoJump

function bool DoJump (bool bUpdating)


[edit] DrawHUD

function DrawHUD (Canvas Canvas)


[edit] DropToGround

function DropToGround ()


[edit] EndClimbLadder

function EndClimbLadder (LadderVolume OldLadder)


[edit] EyePosition

simulated function Object.Vector EyePosition ()


[edit] FaceRotation

simulated function FaceRotation (Object.Rotator NewRotation, float DeltaTime)


[edit] FindInventoryType

function Inventory FindInventoryType (Class DesiredClass)


[edit] Fire

function Fire (optional float F)


[edit] FlashbangEnabled

interface function bool FlashbangEnabled ()


[edit] Gasp

function Gasp ()


[edit] GetAimRotation

simulated function Object.Rotator GetAimRotation ()


[edit] GetDamageIndicatorAngleA

interface function float GetDamageIndicatorAngleA ()


[edit] GetDamageIndicatorAngleB

interface function float GetDamageIndicatorAngleB ()


[edit] GetDemoRecordingWeapon

simulated function Weapon GetDemoRecordingWeapon ()


[edit] GetHealth

interface function float GetHealth ()


[edit] GetHealthPct

interface function float GetHealthPct ()


[edit] GetHumanReadableName

simulated function string GetHumanReadableName ()

Overrides: Actor.GetHumanReadableName


[edit] GetKillerController

function Controller GetKillerController ()

Overrides: Actor.GetKillerController


[edit] GetMoveTarget

function Actor GetMoveTarget ()


[edit] GetPassengerEnabled0

interface function bool GetPassengerEnabled0 ()


[edit] GetPassengerEnabled1

interface function bool GetPassengerEnabled1 ()


[edit] GetPassengerEnabled2

interface function bool GetPassengerEnabled2 ()


[edit] GetPassengerEnabled3

interface function bool GetPassengerEnabled3 ()


[edit] GetPassengerEnabled4

interface function bool GetPassengerEnabled4 ()


[edit] GetPassengerEnabled5

interface function bool GetPassengerEnabled5 ()


[edit] GetPassengerEnabled6

interface function bool GetPassengerEnabled6 ()


[edit] GetPassengerEnabled7

interface function bool GetPassengerEnabled7 ()


[edit] GetPIDDistancePct

interface function float GetPIDDistancePct ()


[edit] GetPlayerClassIndex

interface function int GetPlayerClassIndex ()


[edit] GetPlayerName

interface function string GetPlayerName ()


[edit] GetTeam

simulated function int GetTeam ()

Overrides: Actor.GetTeam


[edit] GetViewLocation

simulated function Object.Vector GetViewLocation ()


[edit] GetViewRotation

simulated function Object.Rotator GetViewRotation ()


[edit] GetWeaponBoneFor

function name GetWeaponBoneFor (Inventory I)


[edit] Gibbed

function bool Gibbed (class<DamageTypedamageType)


[edit] gibbedBy

function gibbedBy (Actor Other)


[edit] GiveWeapon

function GiveWeapon (string aClassName)


[edit] HandleDodgeFailed

function HandleDodgeFailed ()


[edit] HandleDying

simulated function HandleDying ()


[edit] HandlePickup

function HandlePickup (Pickup pick)


[edit] HandleRevived

simulated function HandleRevived ()


[edit] HoldCarriedObject

function HoldCarriedObject (CarriedObject O, name AttachmentBone)


[edit] InCurrentCombo

function bool InCurrentCombo ()


[edit] InGodMode

final function bool InGodMode ()


[edit] IsAlive

interface function bool IsAlive ()


[edit] IsDead

interface function bool IsDead ()


[edit] IsFirstPerson

simulated function bool IsFirstPerson ()


[edit] IsHumanControlled

simulated function bool IsHumanControlled ()


[edit] IsInPain

function bool IsInPain ()

Overrides: Actor.IsInPain


[edit] IsLocallyControlled

simulated function bool IsLocallyControlled ()


[edit] IsPlayerPawn

simulated function bool IsPlayerPawn ()


[edit] IsRealPlayer

function bool IsRealPlayer ()

Overrides: Actor.IsRealPlayer


[edit] JumpOutOfWater

function JumpOutOfWater (Object.Vector jumpDir)


[edit] LineOfSightTo

function bool LineOfSightTo (Actor Other)


[edit] LowAmmo

interface function bool LowAmmo ()


[edit] LowEnergy

interface function bool LowEnergy ()


[edit] LowHealth

interface function bool LowHealth ()


[edit] ModifiedPlayerViewOffset

function Object.Vector ModifiedPlayerViewOffset (Inventory Inv)


[edit] MyDefaultWeapons

function array<class<Weapon> > MyDefaultWeapons ()


[edit] NearMoveTarget

function bool NearMoveTarget ()


[edit] NotifyAmmoChanged

function NotifyAmmoChanged ()


[edit] NotifyEndGame

function NotifyEndGame ()


[edit] NotifyGutBlowed

function NotifyGutBlowed (Controller Killer)


[edit] NotifyUnuse

function NotifyUnuse (Actor Other)


[edit] NotifyUse

function NotifyUse (Actor Other)


[edit] PlayDyingSound

function PlayDyingSound ()


[edit] PlayFiring

simulated function PlayFiring (float Rate, name FiringMode)


[edit] PlayHit

function PlayHit (float Damage, Pawn InstigatedBy, Object.Vector HitLocation, class<DamageTypedamageType, Object.Vector Momentum)


[edit] PlayLanded

function PlayLanded (float impactVel)


[edit] PlayMoverHitSound

function PlayMoverHitSound ()


[edit] PlayMoving

simulated function PlayMoving ()


[edit] PlayTakeHit

function PlayTakeHit (Object.Vector HitLoc, int Damage, class<DamageTypedamageType)


[edit] PlayTeleportEffect

function PlayTeleportEffect (bool bOut, bool bSound)

Overrides: Actor.PlayTeleportEffect


[edit] PlayVictoryAnimation

function PlayVictoryAnimation ()


[edit] PlayWaiting

simulated function PlayWaiting ()


[edit] PlayWeaponReload

function PlayWeaponReload (Weapon NewWeapon)


[edit] PlayWeaponSwitch

function PlayWeaponSwitch (Weapon NewWeapon)


[edit] PointOfView

simulated function bool PointOfView ()


[edit] PossessedBy

function PossessedBy (Controller C)


[edit] PressingAltFire

simulated final function bool PressingAltFire ()


[edit] PressingFire

simulated final function bool PressingFire ()


[edit] ReceiveLocalizedMessage

function ReceiveLocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


[edit] RecentlyTalked

interface function bool RecentlyTalked ()


[edit] RecentlyTalkedAlpha

interface function float RecentlyTalkedAlpha ()


[edit] RecentlyTalkedPct

interface function float RecentlyTalkedPct ()


[edit] Reset

function Reset ()

Overrides: Actor.Reset


[edit] RestartPlayer

function RestartPlayer ()


[edit] SameTeam

simulated function bool SameTeam (Pawn Other)


[edit] ServerChangedWeapon

function ServerChangedWeapon (Weapon OldWeapon, Weapon W)


[edit] SetDefaultDisplayProperties

function SetDefaultDisplayProperties ()

Overrides: Actor.SetDefaultDisplayProperties


[edit] SetDisplayProperties

function SetDisplayProperties (Actor.ERenderStyle NewStyle, Material NewTexture, bool bLighting)

Overrides: Actor.SetDisplayProperties


[edit] SetMesh

simulated function SetMesh ()


[edit] SetMovementPhysics

function SetMovementPhysics ()


[edit] SetMoveTarget

function SetMoveTarget (Actor NewTarget)


[edit] SetSprint

function SetSprint (bool bEnabled)


[edit] SetTeam

simulated function SetTeam (int NewTeam)

Overrides: Actor.SetTeam


[edit] SetViewRotation

simulated function SetViewRotation (Object.Rotator NewRotation)


[edit] ShootSpecial

function Actor ShootSpecial (Actor A)


[edit] ShouldAutoSwitch

function bool ShouldAutoSwitch ()


[edit] ShouldCrouch

function ShouldCrouch (bool Crouch)


[edit] SpecialCalcView

function bool SpecialCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)


[edit] StartFiring

simulated function StartFiring (bool bHeavy, bool bRapid)


[edit] StopFiring

simulated function StopFiring ()


[edit] TakeDrowningDamage

function TakeDrowningDamage ()


[edit] TakeFallingDamage

function TakeFallingDamage ()


[edit] TossArtifacts

function TossArtifacts ()


[edit] TossWeapon

function TossWeapon (Object.Vector TossVel)


[edit] TouchingWaterVolume

function bool TouchingWaterVolume ()


[edit] UnPossessed

function UnPossessed ()


[edit] UpdateRocketAcceleration

function UpdateRocketAcceleration (float DeltaTime, float YawChange, float PitchChange)


[edit] WasPlayerPawn

simulated function bool WasPlayerPawn ()


[edit] WeaponBob

function Object.Vector WeaponBob (float BobDamping)


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