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UE2:PhysicsVolume (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- DefaultPhysicsVolume, LadderVolume, PressureVolume, WaterVolume
- This class in other games:
- U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3
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PhysicsVolume: a bounding volume which affects actor physics Each Actor is affected at any time by one PhysicsVolume This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
[edit] Property group 'Karma'
[edit] KBuoyancy
Type: float
How buoyant Karma things are in this volume (if bWaterVolume true). Multiplied by Actors KarmaParams->KBuoyancy.
Default value: 1.0
[edit] KExtraAngularDamping
Type: float
[edit] KExtraLinearDamping
Type: float
Extra damping applied to Karma actors in this volume.
[edit] Property group 'PhysicsVolume'
[edit] bBounceVelocity
Type: bool
this velocity zone should bounce actors that land in it
[edit] bDestructive
Type: bool
Destroys most actors which enter it.
[edit] bMoveProjectiles
Type: bool
this velocity zone should impart velocity to projectiles and effects
[edit] bNeutralZone
Type: bool
Players can't take damage in this zone.
[edit] bNoInventory
Type: bool
[edit] bPainCausing
Type: bool
Zone causes pain.
[edit] DamagePerSec
Type: float
[edit] DamageType
Type: class<DamageType>
[edit] EntryActor
e.g. a splash (only if water zone)
[edit] EntrySound
Type: Sound
only if waterzone
[edit] ExitActor
e.g. a splash (only if water zone)
[edit] ExitSound
Type: Sound
only if waterzone
[edit] FluidFriction
Type: float
Default value: 0.3
[edit] Gravity
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| Z | -1500.0 |
[edit] GroundFriction
Type: float
Default value: 8.0
[edit] Priority
Type: int
determines which PhysicsVolume takes precedence if they overlap
[edit] TerminalVelocity
Type: float
Default value: 2500.0
[edit] ViewFlash
Type: Object.Vector
[edit] ViewFog
Type: Object.Vector
[edit] ZoneVelocity
Type: Object.Vector
[edit] Property group 'VolumeFog'
[edit] bDistanceFog
Type: bool
There is distance fog in this physicsvolume.
[edit] DistanceFogColor
Type: Object.Color
[edit] DistanceFogEnd
Type: float
[edit] DistanceFogStart
Type: float
[edit] Internal variables
[edit] bWaterVolume
Type: bool
[edit] NextPhysicsVolume
Type: PhysicsVolume
[edit] PainTimer
Type: Info
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bOnlyDirtyReplication | True |
| NetUpdateFrequency | 5.0 |
| RemoteRole | ROLE_None |
[edit] Functions
[edit] Events
[edit] ActorEnteredVolume
[edit] ActorLeavingVolume
[edit] PawnEnteredVolume
[edit] PawnLeavingVolume
[edit] PhysicsChangedFor
[edit] touch
Overrides: Actor.Touch
[edit] Trigger
Overrides: Actor.Trigger
[edit] untouch
Overrides: Actor.UnTouch
