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UE2:PlayInfo (UT2003)

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UT2003 Object >> PlayInfo

Contents

Package: 
Engine
This class in other games:
UT2004

null

[edit] Properties

[edit] ClassStack

Type: array<int>

Modifiers: const


[edit] Groups

Type: array<string>

Modifiers: const


[edit] InfoClasses

Type: array<class<Info> >

Modifiers: const


[edit] LastError

Type: string

Modifiers: const


[edit] Settings

Type: array<PlayInfoData>

Modifiers: const


[edit] Structs

[edit] PlayInfoData

Property ThisProp 
Pointer to property
class<Info> ClassFrom 
Which class was this Property from
string SettingName 
Name of the class member
string DisplayName 
Display Name of the control (from .INT/.INI File ?)
string RenderType 
Type of rendered control
string Grouping 
Grouping for this parameter
string Data 
Extra Data (like Gore Level Texts)
string ExtraPriv 
Extra Privileges Required to set this parameter
byte SecLevel 
Sec Level Required to set this param. (Read from Ini file afterwards)
byte Weight 
Importance of the setting compared to others in its group
bool bGlobal 
GlobalConfig Property ? (Set by native function)
string Value 
Value of the setting

[edit] Functions

[edit] Native functions

[edit] AddClass

native final function AddClass (class<InfoClass)


[edit] AddSetting

native final function AddSetting (string Group, string PropertyName, string Description, byte SecLevel, byte Weight, string RenderType, optional string Extras, optional string ExtraPrivs)


[edit] Clear

native final function Clear ()


[edit] FindIndex

native final function int FindIndex (string SettingName)


[edit] PopClass

native final function PopClass ()


[edit] SaveSettings

native final function bool SaveSettings ()


[edit] SplitStringToArray

native final function SplitStringToArray (out array<stringAStr, string Str, string Divider)


[edit] StoreSetting

native final function bool StoreSetting (int index, coerce string NewVal, optional string RangeData)


[edit] Other instance functions

[edit] Init

final function Init ()


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