Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:PlayerController (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Controller >> LicenseeController >> PlayerController |
Contents |
- Package:
- Engine
- Known classes within PlayerController:
- AdminManager, CheatManager, PlayerInput
- Direct subclasses:
- Admin, Camera, MessagingSpectator, U2PlayerController
- This class in other games:
- U2, UDK, UE2Runtime, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PlayerController
PlayerControllers are used by human players to control pawns.
This is a built-in Unreal class and it shouldn't be modified. CHANGENOTE: All Changes since v739 in this class are related to the Weapon code update, except for the change in Possess(). NEW (mdf) support Licensee extensions
[edit] Constants
[edit] BaseSpectatingState
Value: 'BaseSpectating'
[edit] SpectatingState
Value: 'Spectating'
[edit] PlayerClimbingState
Value: 'PlayerClimbing'
[edit] PlayerFlyingState
Value: 'PlayerFlying'
[edit] PlayerHelicopteringState
Value: 'PlayerHelicoptering'
[edit] PlayerSpideringState
Value: 'PlayerSpidering'
[edit] PlayerSwimmingState
Value: 'PlayerSwimming'
[edit] PlayerWaitingState
Value: 'PlayerWaiting'
[edit] PlayerWalkingState
Value: 'PlayerWalking'
[edit] WaitingForPawnState
Value: 'WaitingForPawn'
[edit] Properties
See PlayerController properties.
[edit] Functions
[edit] Exec functions
See PlayerController exec functions.
[edit] Native functions
[edit] ClientHearSound
[edit] ClientTravel
[edit] ConsoleCommand
Overrides: Actor.ConsoleCommand
[edit] CopyToClipboard
[edit] FindStairRotation
[edit] GetDefaultURL
[edit] GetEntryLevel
[edit] GetPlayerNetworkAddress
[edit] PasteFromClipboard
[edit] ResetKeyboard
[edit] SendEvent
[edit] SetViewTarget
[edit] UpdateURL
[edit] Events
[edit] ClientMessage
[edit] Destroyed
Overrides: Controller.Destroyed
[edit] InitInputSystem
[edit] NotifyLanded
Overrides: Controller.NotifyLanded
[edit] PlayerCalcView
[edit] PlayerTick
[edit] PostBeginPlay
Overrides: LicenseeController.PostBeginPlay
[edit] PreClientTravel
[edit] ReceiveLocalizedMessage
[edit] Replication
Overrides: Controller.Replication
[edit] TeamMessage
[edit] TravelPostAccept
Overrides: Actor.TravelPostAccept
[edit] Other instance functions
See PlayerController instance functions.
