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UE2:PlayerController events (UT2004)

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UT2004 Object >> Actor >> Controller >> PlayerController (events)

Contents

PlayerController events in other games:
UDK, UT3
Other member categories for this class:
exec functions, instance functions, internal variables, states

[edit] Events

[edit] AddCameraEffect

event AddCameraEffect (CameraEffect NewEffect, optional bool RemoveExisting)


[edit] ChatRoomMessage

simulated event ChatRoomMessage (byte Result, int ChannelIndex, optional PlayerReplicationInfo RelatedPRI)


[edit] ClientCloseMenu

event ClientCloseMenu (optional bool bCloseAll, optional bool bCancel)


[edit] ClientMessage

event ClientMessage (coerce string S, optional name Type)


[edit] ClientNetworkMessage

event ClientNetworkMessage (string ParamA, string ParamB)


[edit] ClientOpenMenu

event ClientOpenMenu (string Menu, optional bool bDisconnect, optional string Msg1, optional string Msg2)


[edit] ClientReplaceMenu

event ClientReplaceMenu (string Menu, optional bool bDisconnect, optional string Msg1, optional string Msg2)


[edit] ClientReset

event ClientReset ()


[edit] ClientSetViewTarget

event ClientSetViewTarget (Actor a)


[edit] Destroyed

simulated event Destroyed ()

Overrides: Controller.Destroyed


[edit] GainedChild

simulated event GainedChild (Actor Other)

Overrides: Actor.GainedChild


[edit] InitInputSystem

event InitInputSystem ()


[edit] KickWarning

event KickWarning ()


[edit] LostChild

simulated event LostChild (Actor Other)

Overrides: Actor.LostChild


[edit] NotifyLanded

event bool NotifyLanded (Object.Vector HitNormal)

Overrides: Controller.NotifyLanded


[edit] PlayerCalcView

event PlayerCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)


[edit] PlayerTick

event PlayerTick (float DeltaTime)


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Controller.PostBeginPlay


[edit] PreClientTravel

event PreClientTravel ()


[edit] ProgressCommand

event ProgressCommand (string Cmd, string Msg1, string Msg2)


[edit] ReceiveLocalizedMessage

simulated event ReceiveLocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


[edit] RemoveCameraEffect

event RemoveCameraEffect (CameraEffect ExEffect)


[edit] SendClientAdjustment

event SendClientAdjustment ()


[edit] SetAmbientShake

event SetAmbientShake (float FalloffStartTime, float FalloffTime, Object.Vector OffsetMag, float OffsetFreq, Object.Rotator RotMag, float RotFreq)


[edit] ShakeViewEvent

event ShakeViewEvent (Object.Vector shRotMag, Object.Vector shRotRate, float shRotTime, Object.Vector shOffsetMag, Object.Vector shOffsetRate, float shOffsetTime)


[edit] StartClientDemoRec

simulated event StartClientDemoRec ()


[edit] StreamFinished

simulated event StreamFinished (int StreamHandle, Interactions.EStreamFinishReason Reason)


[edit] TeamMessage

event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type)


[edit] TravelPostAccept

event TravelPostAccept ()

Overrides: Actor.TravelPostAccept


[edit] UnPressButtons

singular event UnPressButtons ()


[edit] VoiceCommand

event VoiceCommand (string RecognizedString, string RawString)