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UE2:PlayerController events (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Controller >> PlayerController (events) |
- PlayerController events in other games:
- UDK, UT3
- Other member categories for this class:
- exec functions, instance functions, internal variables, states
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Events
[edit] AddCameraEffect
event AddCameraEffect (CameraEffect NewEffect, optional bool RemoveExisting)
[edit] ChatRoomMessage
simulated event ChatRoomMessage (byte Result, int ChannelIndex, optional PlayerReplicationInfo RelatedPRI)
[edit] ClientCloseMenu
[edit] ClientMessage
[edit] ClientNetworkMessage
[edit] ClientOpenMenu
event ClientOpenMenu (string Menu, optional bool bDisconnect, optional string Msg1, optional string Msg2)
[edit] ClientReplaceMenu
event ClientReplaceMenu (string Menu, optional bool bDisconnect, optional string Msg1, optional string Msg2)
[edit] ClientReset
event ClientReset ()
[edit] ClientSetViewTarget
event ClientSetViewTarget (Actor a)
[edit] Destroyed
simulated event Destroyed ()
Overrides: Controller.Destroyed
[edit] GainedChild
simulated event GainedChild (Actor Other)
Overrides: Actor.GainedChild
[edit] InitInputSystem
event InitInputSystem ()
[edit] KickWarning
event KickWarning ()
[edit] LostChild
simulated event LostChild (Actor Other)
Overrides: Actor.LostChild
[edit] NotifyLanded
event bool NotifyLanded (Object.Vector HitNormal)
Overrides: Controller.NotifyLanded
[edit] PlayerCalcView
event PlayerCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
[edit] PlayerTick
event PlayerTick (float DeltaTime)
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Controller.PostBeginPlay
[edit] PreClientTravel
event PreClientTravel ()
[edit] ProgressCommand
[edit] ReceiveLocalizedMessage
simulated event ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
[edit] RemoveCameraEffect
event RemoveCameraEffect (CameraEffect ExEffect)
[edit] SendClientAdjustment
event SendClientAdjustment ()
[edit] SetAmbientShake
event SetAmbientShake (float FalloffStartTime, float FalloffTime, Object.Vector OffsetMag, float OffsetFreq, Object.Rotator RotMag, float RotFreq)
[edit] ShakeViewEvent
event ShakeViewEvent (Object.Vector shRotMag, Object.Vector shRotRate, float shRotTime, Object.Vector shOffsetMag, Object.Vector shOffsetRate, float shOffsetTime)
[edit] StartClientDemoRec
simulated event StartClientDemoRec ()
[edit] StreamFinished
simulated event StreamFinished (int StreamHandle, Interactions.EStreamFinishReason Reason)
[edit] TeamMessage
[edit] TravelPostAccept
event TravelPostAccept ()
Overrides: Actor.TravelPostAccept
[edit] UnPressButtons
singular event UnPressButtons ()
