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UE2:PlayerController instance functions (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Controller >> LicenseeController >> PlayerController (instance functions) |
- PlayerController instance functions in other games:
- U2, UDK, UE2Runtime, UT2003, UT2004, UT3
- Other member categories for this class:
- exec functions, properties, states
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Instance functions
[edit] AdjustAim
function bool AdjustAim (class<Projectile> ProjectileClass, float ProjSpeed, Object.Vector ProjStart, float WeaponFireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)
Overrides: Controller.AdjustAim
[edit] AdjustRadius
function AdjustRadius (float MaxMove)
[edit] AdjustView
function AdjustView (float DeltaTime)
Overrides: Controller.AdjustView
[edit] CalcBehindView
function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)
[edit] CalcFirstPersonView
function CalcFirstPersonView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
[edit] CanJumpOffLadder
function bool CanJumpOffLadder ()
[edit] ChangeAlwaysMouseLook
function ChangeAlwaysMouseLook (bool B)
[edit] ChangedWeapon
function ChangedWeapon ()
Overrides: Controller.ChangedWeapon
[edit] ChangeName
function ChangeName (coerce string S)
[edit] ChangeSetHand
function ChangeSetHand (string S)
[edit] ChangeStairLook
function ChangeStairLook (bool B)
[edit] ChangeTeam
function ChangeTeam (int N)
[edit] CheckBob
[edit] ClientAdjustGlow
function ClientAdjustGlow (float scale, Object.Vector fog)
[edit] ClientAdjustPosition
function ClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase)
[edit] ClientDying
function ClientDying (class<DamageType> DamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)
Overrides: Controller.ClientDying
[edit] ClientFlash
function ClientFlash (float scale, Object.Vector fog)
[edit] ClientGotoState
[edit] ClientInstantFlash
function ClientInstantFlash (float scale, Object.Vector fog)
[edit] ClientPlaySound
[edit] ClientReliablePlaySound
[edit] ClientReplicateSkins
function ClientReplicateSkins (Material Skin1, optional Material Skin2, optional Material Skin3, optional Material Skin4)
[edit] ClientSendEvent
final function ClientSendEvent (string Event)
[edit] ClientSetBehindView
function ClientSetBehindView (bool B)
[edit] ClientSetFixedCamera
function ClientSetFixedCamera (bool B)
[edit] ClientSetHUD
[edit] ClientSetMusic
function ClientSetMusic (string NewSong, Actor.EMusicTransition NewTransition)
[edit] ClientShake
[edit] ClientUpdatePosition
function ClientUpdatePosition ()
[edit] ClientVoiceMessage
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
Overrides: Controller.ClientVoiceMessage
[edit] CompressAccel
[edit] EndZoom
function EndZoom ()
[edit] EnterStartState
function EnterStartState ()
[edit] FixFOV
function FixFOV ()
[edit] ForceDeathUpdate
function ForceDeathUpdate ()
[edit] GetFacingDirection
function int GetFacingDirection ()
Overrides: Controller.GetFacingDirection
[edit] GetFreeMove
final function SavedMove GetFreeMove ()
[edit] GetNGSecret
function string GetNGSecret ()
[edit] GetViewRotation
function Object.Rotator GetViewRotation ()
Overrides: Controller.GetViewRotation
[edit] HandleMove
protected function HandleMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)
[edit] HandlePickup
function HandlePickup (Pickup pick)
Overrides: Controller.HandlePickup
[edit] HandleWalking
function HandleWalking ()
[edit] LongClientAdjustPosition
function LongClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ)
[edit] MoveAutonomous
final function MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, Actor.EDoubleClickDir DoubleClickMove, Object.Vector newAccel, Object.Rotator DeltaRot)
[edit] NotifyStanceChange
Overrides: Controller.NotifyStanceChange
[edit] OKToCheat
[edit] PawnDied
function PawnDied ()
Overrides: LicenseeController.PawnDied
[edit] PlayBeepSound
simulated function PlayBeepSound ()
[edit] PlayerMove
function PlayerMove (float DeltaTime)
[edit] Possess
function Possess (Pawn aPawn)
Overrides: LicenseeController.Possess
[edit] PossessMatinee
function PossessMatinee (Pawn P)
[edit] ProcessMove
function ProcessMove (float DeltaTime, Object.Vector newAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)
[edit] ReplicateMove
function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)
[edit] Reset
function Reset ()
Overrides: Controller.Reset
[edit] ResetFOV
function ResetFOV ()
[edit] Restart
function Restart ()
Overrides: Controller.Restart
[edit] ServerMove
function ServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool bJumped, Actor.EDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)
[edit] ServerRestartGame
function ServerRestartGame ()
[edit] ServerSetHandedness
function ServerSetHandedness (float hand)
[edit] ServerThrowWeapon
function ServerThrowWeapon ()
[edit] SetAutoSaveIndex
function SetAutoSaveIndex (int i)
[edit] SetFOVAngle
function SetFOVAngle (float newFOV)
[edit] SetHand
function SetHand ()
[edit] SetNGSecret
function SetNGSecret (string newSecret)
[edit] SetPause
[edit] ShakeView
Overrides: Controller.ShakeView
[edit] ShortClientAdjustPosition
function ShortClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)
[edit] ShortServerMove
function ShortServerMove (float TimeStamp, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, byte ClientRoll, int View)
[edit] SpawnDefaultHUD
function SpawnDefaultHUD ()
[edit] StartZoom
function StartZoom ()
[edit] StopZoom
function StopZoom ()
[edit] ToggleZoom
function ToggleZoom ()
[edit] TurnAround
function TurnAround ()
[edit] TurnTowardNearestEnemy
function bool TurnTowardNearestEnemy ()
[edit] Typing
function Typing (bool bTyping)
[edit] UnPossess
function UnPossess ()
[edit] UnPossessMatinee
function UnPossessMatinee ()
[edit] UpdateBob
function UpdateBob (float F)
[edit] UpdateRotation
[edit] VeryShortClientAdjustPosition
function VeryShortClientAdjustPosition (float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)
[edit] ViewFlash
function ViewFlash (float DeltaTime)
[edit] ViewShake
function ViewShake (float DeltaTime)
[edit] WeaponBob
function Object.Vector WeaponBob (float BobDamping)
Overrides: Controller.WeaponBob
