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UE2:PlayerController instance functions (U2XMP)

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U2XMP Object >> Actor >> Controller >> LicenseeController >> PlayerController (instance functions)

Contents

PlayerController instance functions in other games:
U2, UDK, UE2Runtime, UT2003, UT2004, UT3
Other member categories for this class:
exec functions, properties, states

[edit] Instance functions

[edit] AdjustAim

function bool AdjustAim (class<ProjectileProjectileClass, float ProjSpeed, Object.Vector ProjStart, float WeaponFireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)

Overrides: Controller.AdjustAim


[edit] AdjustRadius

function AdjustRadius (float MaxMove)


[edit] AdjustView

function AdjustView (float DeltaTime)

Overrides: Controller.AdjustView


[edit] CalcBehindView

function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)


[edit] CalcFirstPersonView

function CalcFirstPersonView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation)


[edit] CanJumpOffLadder

function bool CanJumpOffLadder ()


[edit] ChangeAlwaysMouseLook

function ChangeAlwaysMouseLook (bool B)


[edit] ChangedWeapon

function ChangedWeapon ()

Overrides: Controller.ChangedWeapon


[edit] ChangeName

function ChangeName (coerce string S)


[edit] ChangeSetHand

function ChangeSetHand (string S)


[edit] ChangeStairLook

function ChangeStairLook (bool B)


[edit] ChangeTeam

function ChangeTeam (int N)


[edit] CheckBob

function CheckBob (float DeltaTime, float Speed2D, Object.Vector Y)


[edit] ClientAdjustGlow

function ClientAdjustGlow (float scale, Object.Vector fog)


[edit] ClientAdjustPosition

function ClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase)


[edit] ClientDying

function ClientDying (class<DamageTypeDamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)

Overrides: Controller.ClientDying


[edit] ClientFlash

function ClientFlash (float scale, Object.Vector fog)


[edit] ClientGotoState

function ClientGotoState (name NewState, name NewLabel)


[edit] ClientInstantFlash

function ClientInstantFlash (float scale, Object.Vector fog)


[edit] ClientPlaySound

simulated function ClientPlaySound (Sound ASound, optional bool bVolumeControl)


[edit] ClientReliablePlaySound

simulated function ClientReliablePlaySound (Sound ASound, optional bool bVolumeControl)


[edit] ClientReplicateSkins

function ClientReplicateSkins (Material Skin1, optional Material Skin2, optional Material Skin3, optional Material Skin4)


[edit] ClientSendEvent

final function ClientSendEvent (string Event)


[edit] ClientSetBehindView

function ClientSetBehindView (bool B)


[edit] ClientSetFixedCamera

function ClientSetFixedCamera (bool B)


[edit] ClientSetHUD

function ClientSetHUD (class<HUDnewHUDType, class<ScoreBoardnewScoringType)


[edit] ClientSetMusic

function ClientSetMusic (string NewSong, Actor.EMusicTransition NewTransition)


[edit] ClientShake

simulated private function ClientShake (float Magnitude, optional float Duration)


[edit] ClientUpdatePosition

function ClientUpdatePosition ()


[edit] ClientVoiceMessage

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: Controller.ClientVoiceMessage


[edit] CompressAccel

function int CompressAccel (int C)


[edit] EndZoom

function EndZoom ()


[edit] EnterStartState

function EnterStartState ()


[edit] FixFOV

function FixFOV ()


[edit] ForceDeathUpdate

function ForceDeathUpdate ()


[edit] GetFacingDirection

function int GetFacingDirection ()

Overrides: Controller.GetFacingDirection


[edit] GetFreeMove

final function SavedMove GetFreeMove ()


[edit] GetNGSecret

function string GetNGSecret ()


[edit] GetViewRotation

function Object.Rotator GetViewRotation ()

Overrides: Controller.GetViewRotation


[edit] HandleMove

protected function HandleMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)


[edit] HandlePickup

function HandlePickup (Pickup pick)

Overrides: Controller.HandlePickup


[edit] HandleWalking

function HandleWalking ()


[edit] LongClientAdjustPosition

function LongClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ)


[edit] MoveAutonomous

final function MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, Actor.EDoubleClickDir DoubleClickMove, Object.Vector newAccel, Object.Rotator DeltaRot)


[edit] NotifyStanceChange

function NotifyStanceChange (byte NewStance, float HeightAdjust)

Overrides: Controller.NotifyStanceChange


[edit] OKToCheat

function bool OKToCheat (optional bool bQuiet)


[edit] PawnDied

function PawnDied ()

Overrides: LicenseeController.PawnDied


[edit] PlayBeepSound

simulated function PlayBeepSound ()


[edit] PlayerMove

function PlayerMove (float DeltaTime)


[edit] Possess

function Possess (Pawn aPawn)

Overrides: LicenseeController.Possess


[edit] PossessMatinee

function PossessMatinee (Pawn P)


[edit] ProcessMove

function ProcessMove (float DeltaTime, Object.Vector newAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)


[edit] ReplicateMove

function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)


[edit] Reset

function Reset ()

Overrides: Controller.Reset


[edit] ResetFOV

function ResetFOV ()


[edit] Restart

function Restart ()

Overrides: Controller.Restart


[edit] ServerMove

function ServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool bJumped, Actor.EDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)


[edit] ServerRestartGame

function ServerRestartGame ()


[edit] ServerSetHandedness

function ServerSetHandedness (float hand)


[edit] ServerThrowWeapon

function ServerThrowWeapon ()


[edit] SetAutoSaveIndex

function SetAutoSaveIndex (int i)


[edit] SetFOVAngle

function SetFOVAngle (float newFOV)


[edit] SetHand

function SetHand ()


[edit] SetNGSecret

function SetNGSecret (string newSecret)


[edit] SetPause

function bool SetPause (bool bPause, optional int Key)


[edit] ShakeView

simulated function ShakeView (float Magnitude, optional float Duration)

Overrides: Controller.ShakeView


[edit] ShortClientAdjustPosition

function ShortClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)


[edit] ShortServerMove

function ShortServerMove (float TimeStamp, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, byte ClientRoll, int View)


[edit] SpawnDefaultHUD

function SpawnDefaultHUD ()


[edit] StartZoom

function StartZoom ()


[edit] StopZoom

function StopZoom ()


[edit] ToggleZoom

function ToggleZoom ()


[edit] TurnAround

function TurnAround ()


[edit] TurnTowardNearestEnemy

function bool TurnTowardNearestEnemy ()


[edit] Typing

function Typing (bool bTyping)


[edit] UnPossess

function UnPossess ()


[edit] UnPossessMatinee

function UnPossessMatinee ()


[edit] UpdateBob

function UpdateBob (float F)


[edit] UpdateRotation

function UpdateRotation (float DeltaTime, float maxPitch)


[edit] VeryShortClientAdjustPosition

function VeryShortClientAdjustPosition (float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)


[edit] ViewFlash

function ViewFlash (float DeltaTime)


[edit] ViewShake

function ViewShake (float DeltaTime)


[edit] WeaponBob

function Object.Vector WeaponBob (float BobDamping)

Overrides: Controller.WeaponBob