My program doesn't have bugs. It just develops random features.
UE2:PlayerInput (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> PlayerInput |
- Package:
- Engine
- Within class:
- PlayerController
- Known direct subclass:
- XBoxPlayerInput
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PlayerInput Object within playercontroller that manages player input. only spawned on client
Properties
bAdjustSampling
Type: bool
Default value: True
bEdgeBack
Type: bool
bEdgeForward
Type: bool
bEdgeLeft
Type: bool
bEdgeRight
Type: bool
bEnableDodging
Type: bool
Modifiers: globalconfig
Default value: True
bInvertMouse
Type: bool
Modifiers: globalconfig
bWasBack
Type: bool
bWasForward
Type: bool
used for doubleclick move
bWasLeft
Type: bool
bWasRight
Type: bool
DoubleClickTime
Type: float
Modifiers: globalconfig
Default value: 0.25
DoubleClickTimer
Type: float
max double click interval for double click move
MaybeTime
Type: float
Array size: 2
MouseAccelThreshold
Type: float
Modifiers: globalconfig
MouseSamples
Type: int
Array size: 2
MouseSamplingTime
Type: float
Modifiers: globalconfig
Default value: 0.008333
MouseSensitivity
Type: float
Modifiers: globalconfig
Default value: 3.0
MouseSmoothingMode
Type: byte
Modifiers: globalconfig
Default value: 1
MouseSmoothingStrength
Type: float
Modifiers: globalconfig
Default value: 0.3
OldSamples
Type: float
Array size: 4
SamplingTime
Type: float
Array size: 2
SmoothedMouse
Type: float
Array size: 2
ZeroTime
Type: float
Array size: 2
