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UE2:PlayerInput (U2XMP)

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U2XMP Object >> PlayerInput

Contents

Package: 
Engine
Within class: 
PlayerController
This class in other games:
U2, UDK, UE2Runtime, UT2003, UT2004, UT3

PlayerInput Object within playercontroller that manages player input. only spawned on client

[edit] Properties

[edit] bEdgeBack

Type: bool


[edit] bEdgeForward

Type: bool


[edit] bEdgeLeft

Type: bool


[edit] bEdgeRight

Type: bool


[edit] bInvertMouse

Type: bool

Modifiers: globalconfig


[edit] bMaxMouseSmoothing

Type: bool

Modifiers: globalconfig


Default value: True

[edit] BorrowedMouseX

Type: float


[edit] BorrowedMouseY

Type: float


[edit] bWasBack

Type: bool


[edit] bWasForward

Type: bool

used for doubleclick move

[edit] bWasLeft

Type: bool


[edit] bWasRight

Type: bool


[edit] DoubleClickTime

Type: float

Modifiers: globalconfig


[edit] DoubleClickTimer

Type: float

max double click interval for double click move

[edit] MouseSensitivity

Type: float

Modifiers: globalconfig


Default value: 5.0

[edit] MouseSmoothThreshold

Type: float

Modifiers: globalconfig


Default value: 0.07

[edit] MouseZeroTime

Type: float


[edit] SmoothMouseX

Type: float


[edit] SmoothMouseY

Type: float


[edit] Functions

[edit] Exec functions

[edit] SetMouseSmoothThreshold

exec function SetMouseSmoothThreshold (float F)


[edit] Events

[edit] PlayerInput

event PlayerInput (float DeltaTime)


[edit] Other instance functions

[edit] ChangeSnapView

function ChangeSnapView (bool B)


[edit] CheckForDoubleClickMove

function Actor.EDoubleClickDir CheckForDoubleClickMove (float DeltaTime)


[edit] SmoothMouse

function SmoothMouse (float aMouse, float MouseTime, out float SmoothMouse, out float BorrowedMouse, out float AbsSmooth)


[edit] UpdateSensitivity

function UpdateSensitivity (float F)


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