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UE2:PlayerInput (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> PlayerInput |
- Package:
- Engine
- Within class:
- PlayerController
- This class in other games:
- U2, UDK, UE2Runtime, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PlayerInput Object within playercontroller that manages player input. only spawned on client
[edit] Properties
[edit] bEdgeBack
Type: bool
[edit] bEdgeForward
Type: bool
[edit] bEdgeLeft
Type: bool
[edit] bEdgeRight
Type: bool
[edit] bInvertMouse
Type: bool
Modifiers: globalconfig
[edit] bMaxMouseSmoothing
Type: bool
Modifiers: globalconfig
Default value: True
[edit] BorrowedMouseX
Type: float
[edit] BorrowedMouseY
Type: float
[edit] bWasBack
Type: bool
[edit] bWasForward
Type: bool
used for doubleclick move
[edit] bWasLeft
Type: bool
[edit] bWasRight
Type: bool
[edit] DoubleClickTime
Type: float
Modifiers: globalconfig
[edit] DoubleClickTimer
Type: float
max double click interval for double click move
[edit] MouseSensitivity
Type: float
Modifiers: globalconfig
Default value: 5.0
[edit] MouseSmoothThreshold
Type: float
Modifiers: globalconfig
Default value: 0.07
[edit] MouseZeroTime
Type: float
[edit] SmoothMouseX
Type: float
[edit] SmoothMouseY
Type: float
[edit] Functions
[edit] Exec functions
[edit] SetMouseSmoothThreshold
exec function SetMouseSmoothThreshold (float F)
[edit] Events
[edit] PlayerInput
event PlayerInput (float DeltaTime)
[edit] Other instance functions
[edit] ChangeSnapView
function ChangeSnapView (bool B)
[edit] CheckForDoubleClickMove
function Actor.EDoubleClickDir CheckForDoubleClickMove (float DeltaTime)
[edit] SmoothMouse
function SmoothMouse (float aMouse, float MouseTime, out float SmoothMouse, out float BorrowedMouse, out float AbsSmooth)
[edit] UpdateSensitivity
function UpdateSensitivity (float F)
