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UE2:PlayerInput (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> PlayerInput |
- Package:
- Engine
- Within class:
- PlayerController
- Direct subclass:
- XBoxPlayerInput
- This class in other games:
- U2, U2XMP, UDK, UE2Runtime, UT2003, UT3
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PlayerInput Object within playercontroller that manages player input. only spawned on client
[edit] Properties
[edit] bAdjustSampling
Type: bool
Default value: True
[edit] bEdgeBack
Type: bool
[edit] bEdgeForward
Type: bool
[edit] bEdgeLeft
Type: bool
[edit] bEdgeRight
Type: bool
[edit] bEnableDodging
Type: bool
Modifiers: globalconfig
Default value: True
[edit] bInvertMouse
Type: bool
Modifiers: globalconfig
[edit] bWasBack
Type: bool
[edit] bWasForward
Type: bool
used for doubleclick move
[edit] bWasLeft
Type: bool
[edit] bWasRight
Type: bool
[edit] DoubleClickTime
Type: float
Modifiers: globalconfig
Default value: 0.25
[edit] DoubleClickTimer
Type: float
max double click interval for double click move
[edit] MaybeTime
Type: float
Array size: 2
[edit] MouseAccelThreshold
Type: float
Modifiers: globalconfig
[edit] MouseSamples
Type: int
Array size: 2
[edit] MouseSamplingTime
Type: float
Modifiers: globalconfig
Default value: 0.008333
[edit] MouseSensitivity
Type: float
Modifiers: globalconfig
Default value: 3.0
[edit] MouseSmoothingMode
Type: byte
Modifiers: globalconfig
Default value: 1
[edit] MouseSmoothingStrength
Type: float
Modifiers: globalconfig
Default value: 0.3
[edit] OldSamples
Type: float
Array size: 4
[edit] SamplingTime
Type: float
Array size: 2
[edit] SmoothedMouse
Type: float
Array size: 2
[edit] ZeroTime
Type: float
Array size: 2
