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UE2:PlayerInput (UT2004)

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UT2004 Object >> PlayerInput

Contents

Package: 
Engine
Within class: 
PlayerController
Direct subclass:
XBoxPlayerInput
This class in other games:
U2, U2XMP, UDK, UE2Runtime, UT2003, UT3

PlayerInput Object within playercontroller that manages player input. only spawned on client

[edit] Properties

[edit] bAdjustSampling

Type: bool


Default value: True

[edit] bEdgeBack

Type: bool


[edit] bEdgeForward

Type: bool


[edit] bEdgeLeft

Type: bool


[edit] bEdgeRight

Type: bool


[edit] bEnableDodging

Type: bool

Modifiers: globalconfig


Default value: True

[edit] bInvertMouse

Type: bool

Modifiers: globalconfig


[edit] bWasBack

Type: bool


[edit] bWasForward

Type: bool

used for doubleclick move

[edit] bWasLeft

Type: bool


[edit] bWasRight

Type: bool


[edit] DoubleClickTime

Type: float

Modifiers: globalconfig


Default value: 0.25

[edit] DoubleClickTimer

Type: float

max double click interval for double click move

[edit] MaybeTime

Type: float

Array size: 2


[edit] MouseAccelThreshold

Type: float

Modifiers: globalconfig


[edit] MouseSamples

Type: int

Array size: 2


[edit] MouseSamplingTime

Type: float

Modifiers: globalconfig


Default value: 0.008333

[edit] MouseSensitivity

Type: float

Modifiers: globalconfig


Default value: 3.0

[edit] MouseSmoothingMode

Type: byte

Modifiers: globalconfig


Default value: 1

[edit] MouseSmoothingStrength

Type: float

Modifiers: globalconfig


Default value: 0.3

[edit] OldSamples

Type: float

Array size: 4


[edit] SamplingTime

Type: float

Array size: 2


[edit] SmoothedMouse

Type: float

Array size: 2


[edit] ZeroTime

Type: float

Array size: 2


[edit] Functions

[edit] Exec functions

[edit] SetSmoothingMode

exec function SetSmoothingMode (byte B)


[edit] SetSmoothingStrength

exec function SetSmoothingStrength (float F)


[edit] Events

[edit] PlayerInput

event PlayerInput (float DeltaTime)


[edit] Other instance functions

[edit] AccelerateMouse

function float AccelerateMouse (float aMouse)


[edit] ChangeSnapView

function ChangeSnapView (bool B)


[edit] CheckForDoubleClickMove

function Actor.EDoubleClickDir CheckForDoubleClickMove (float DeltaTime)


[edit] InvertLook

function bool InvertLook ()


[edit] InvertMouse

function InvertMouse (optional string Invert)


[edit] SmoothMouse

function float SmoothMouse (float aMouse, float DeltaTime, out byte SampleCount, int Index)


[edit] UpdateAccel

function UpdateAccel (float F)


[edit] UpdateSensitivity

function UpdateSensitivity (float F)


[edit] UpdateSmoothing

function UpdateSmoothing (int Mode)


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