Cogito, ergo sum

UE2:U2ServerAdminSpectator (U2)

From Unreal Wiki, The Unreal Engine Documentation Site

(Redirected from UE2:PlayerMessage (U2))
Jump to: navigation, search
U2 Object >> Actor >> Controller >> PlayerController >> MessagingSpectator >> U2ServerAdminSpectator

Contents

Package: 
U2WebAdmin

U2ServerAdminSpectator.uc 2003 jasonyu 25 September 2003

[edit] Properties

[edit] bClientMessages

Type: bool

Modifiers: config


Default value: True

[edit] bLocalizedMessages

Type: bool

Modifiers: config


Default value: True

[edit] bTeamMessages

Type: bool

Modifiers: config


Default value: True

[edit] bVoiceMessages

Type: bool

Modifiers: config


[edit] LastMsg

Type: byte


[edit] Messages

Type: array<string>


[edit] NextMsg

Type: byte


[edit] ReceivedMsgMax

Type: byte

Modifiers: config


Default value: 32

[edit] Server

Type: U2ServerAdmin


[edit] Structs

[edit] PlayerMessage

PlayerReplicationInfo PRI 
string Text 
name Type 
PlayerMessage Next 
pointer to next message

[edit] Functions

[edit] Exec functions

[edit] Pause

exec function Pause ()

Overrides: PlayerController.Pause


[edit] Events

[edit] ClientMessage

event ClientMessage (coerce string S, optional name Type)

Overrides: PlayerController.ClientMessage


[edit] Destroyed

event Destroyed ()

Overrides: PlayerController.Destroyed


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: MessagingSpectator.PostBeginPlay


[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Controller.PreBeginPlay


[edit] ReceiveLocalizedMessage

simulated event ReceiveLocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: PlayerController.ReceiveLocalizedMessage


[edit] TeamMessage

event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type, optional Sound MessageSound)

Overrides: PlayerController.TeamMessage


[edit] Other instance functions

[edit] AddMessage

function AddMessage (PlayerReplicationInfo PRI, string S, name Type)


[edit] ClientGameEnded

function ClientGameEnded ()

Overrides: Controller.ClientGameEnded


[edit] ClientVoiceMessage

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, optional Object OptionalObject)

Overrides: PlayerController.ClientVoiceMessage


[edit] Dump

function Dump ()


[edit] FormatMessage

function string FormatMessage (PlayerReplicationInfo PRI, string Text, name Type)


[edit] GameHasEnded

function GameHasEnded ()

Overrides: Controller.GameHasEnded


[edit] InitPlayerReplicationInfo

function InitPlayerReplicationInfo ()

Overrides: Controller.InitPlayerReplicationInfo


[edit] LastMessage

function int LastMessage ()


[edit] NextMessage

function string NextMessage (out int msg)


[edit] SetPause

function bool SetPause (bool bPause, optional int Key)

Overrides: PlayerController.SetPause


[edit] States

[edit] NotPlaying

Modifiers: auto