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UE2:Player (UE2Runtime)
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| Object >> Player |
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Player: Corresponds to a real player (a local camera or remote net player). This is a built-in Unreal class and it shouldn't be modified.
[edit] Constants
[edit] IDC_ARROW
Value: 0
[edit] IDC_SIZEALL
Value: 1
[edit] IDC_SIZENESW
Value: 2
[edit] IDC_SIZENS
Value: 3
[edit] IDC_SIZENWSE
Value: 4
[edit] IDC_SIZEWE
Value: 5
[edit] IDC_WAIT
Value: 6
[edit] Properties
[edit] Actor
Type: PlayerController
Modifiers: transient, const
[edit] bShowWindowsMouse
Type: bool
[edit] bSuspendPrecaching
Type: bool
[edit] bWindowsMouseAvailable
Type: bool
Modifiers: transient, const
[edit] ConfiguredInternetSpeed
Type: int
Modifiers: globalconfig
Default value: 10000
[edit] ConfiguredLanSpeed
Type: int
Modifiers: globalconfig
Default value: 20000
[edit] Console
Type: Interaction
Modifiers: transient
[edit] CurrentNetSpeed
Type: int
[edit] GUIController
Type: BaseGUIController
Modifiers: transient
Callback to the Menu Controller
[edit] InteractionMaster
Type: InteractionMaster
Modifiers: transient
Callback to the IM
[edit] LocalInteractions
Type: array<Interaction>
Modifiers: transient
Holds a listing of all local Interactions
[edit] SelectedCursor
Type: byte
[edit] vfExec
Type: int
Modifiers: native, const
[edit] vfOut
Type: int
Modifiers: native, const
[edit] WindowsMouseX
Type: float
Modifiers: transient, const
[edit] WindowsMouseY
Type: float
Modifiers: transient, const
