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UE2:Player (UE2Runtime)

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UE2Runtime Object >> Player

Contents

Package: 
Engine
This class in other games:
RTNP, U1, U2, U2XMP, UDK, UT, UT2003, UT2004, UT3

Player: Corresponds to a real player (a local camera or remote net player). This is a built-in Unreal class and it shouldn't be modified.

[edit] Constants

[edit] IDC_ARROW

Value: 0


[edit] IDC_SIZEALL

Value: 1


[edit] IDC_SIZENESW

Value: 2


[edit] IDC_SIZENS

Value: 3


[edit] IDC_SIZENWSE

Value: 4


[edit] IDC_SIZEWE

Value: 5


[edit] IDC_WAIT

Value: 6


[edit] Properties

[edit] Actor

Type: PlayerController

Modifiers: transient, const


[edit] bShowWindowsMouse

Type: bool


[edit] bSuspendPrecaching

Type: bool


[edit] bWindowsMouseAvailable

Type: bool

Modifiers: transient, const


[edit] ConfiguredInternetSpeed

Type: int

Modifiers: globalconfig


Default value: 10000

[edit] ConfiguredLanSpeed

Type: int

Modifiers: globalconfig


Default value: 20000

[edit] Console

Type: Interaction

Modifiers: transient


[edit] CurrentNetSpeed

Type: int


[edit] GUIController

Type: BaseGUIController

Modifiers: transient

Callback to the Menu Controller

[edit] InteractionMaster

Type: InteractionMaster

Modifiers: transient

Callback to the IM

[edit] LocalInteractions

Type: array<Interaction>

Modifiers: transient

Holds a listing of all local Interactions

[edit] SelectedCursor

Type: byte


[edit] vfExec

Type: int

Modifiers: native, const


[edit] vfOut

Type: int

Modifiers: native, const


[edit] WindowsMouseX

Type: float

Modifiers: transient, const


[edit] WindowsMouseY

Type: float

Modifiers: transient, const


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