Always snap to grid
UE2:PowerLink (UT2004)
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Contents |
- Package:
- Onslaught
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Created on: 01/30/2004 Link between two power nodes
Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] LinkColor
Type: Object.Color
Array size: 3
Default value, index 0:
| Member | Value |
|---|---|
| A | 255 |
| B | 0 |
| G | 0 |
| R | 255 |
Default value, index 1:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 0 |
| R | 0 |
Default value, index 2:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
[edit] Nodes
Type: LinkInfo
Array size: 2
Default value, index 0:
| Member | Value |
|---|---|
| Stage | 255 |
| Team | 2 |
Default value, index 1:
| Member | Value |
|---|---|
| Stage | 255 |
| Team | 2 |
[edit] Structs
[edit] LinkInfo
- ONSPowerCore Node
- byte Team
- byte Stage
[edit] Delegates
[edit] UpdateNode0
delegate UpdateNode0 (ONSPowerCore Node)
[edit] UpdateNode1
delegate UpdateNode1 (ONSPowerCore Node)
[edit] Functions
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
[edit] Other instance functions
[edit] ClearNode
private function ClearNode (bool bZero)
[edit] GetNodes
function GetNodes (out ONSPowerCore A, out ONSPowerCore B)
[edit] HasNodes
[edit] Render
[edit] SetNode
private function SetNode (ONSPowerCore Node, bool bZero)
[edit] SetNodes
[edit] UpdateNode
function UpdateNode (ONSPowerCore Node)
