Always snap to grid

UE2:PowerLink (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2004 Object >> Actor >> Info >> PowerLink

Contents

Package: 
Onslaught

Created on: 01/30/2004 Link between two power nodes

Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] LinkColor

Type: Object.Color

Array size: 3


Default value, index 0:

Member Value
A 255
B 0
G 0
R 255

Default value, index 1:

Member Value
A 255
B 255
G 0
R 0

Default value, index 2:

Member Value
A 255
B 255
G 255
R 255

[edit] Nodes

Type: LinkInfo

Array size: 2


Default value, index 0:

Member Value
Stage 255
Team 2

Default value, index 1:

Member Value
Stage 255
Team 2

[edit] Structs

[edit] LinkInfo

ONSPowerCore Node 
byte Team 
byte Stage 

[edit] Delegates

[edit] UpdateNode0

delegate UpdateNode0 (ONSPowerCore Node)


[edit] UpdateNode1

delegate UpdateNode1 (ONSPowerCore Node)


[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


[edit] Other instance functions

[edit] ClearNode

private function ClearNode (bool bZero)


[edit] GetNodes

function GetNodes (out ONSPowerCore A, out ONSPowerCore B)


[edit] HasNodes

function bool HasNodes (ONSPowerCore A, ONSPowerCore B)


[edit] Render

function Render (Canvas C, float ColorPercent, bool bShowDisabledNodes)


[edit] SetNode

private function SetNode (ONSPowerCore Node, bool bZero)


[edit] SetNodes

function bool SetNodes (ONSPowerCore A, ONSPowerCore B)


[edit] UpdateNode

function UpdateNode (ONSPowerCore Node)