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UE2:PressureVolume (UE2Runtime)

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UE2Runtime Object >> Actor >> Brush >> Volume >> PhysicsVolume >> PressureVolume

Contents

Package: 
Gameplay
This class in other games:
U2, UT2003, UT2004

PressureZone.

[edit] Properties

[edit] Property group 'PressureVolume'

[edit] EndFlashFog

Type: Object.Vector


[edit] EndFlashScale

Type: float


[edit] KillTime

Type: float

How long to kill the player?

[edit] StartFlashFog

Type: Object.Vector


[edit] StartFlashScale

Type: float

Fog values for client death sequence

[edit] Internal variables

[edit] bScreamed

Type: bool


[edit] bTriggered

Type: bool

Ensure that it doesn't update until it should

[edit] DieDrawScale

Type: float

Drawscale when dead

[edit] DieFOV

Type: float

Field of view when dead (interpolates)

Default value: 150.0

[edit] TimePassed

Type: float


[edit] Default values

Property Value
DamageType Class'Gameplay.Depressurized'

[edit] Functions

[edit] Events

[edit] PawnLeavingVolume

event PawnLeavingVolume (Pawn Other)

Overrides: PhysicsVolume.PawnLeavingVolume


[edit] Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: PhysicsVolume.Trigger


[edit] Other instance functions

[edit] MakeNormal

function MakeNormal (Pawn P)