Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:PressureVolume (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Brush >> Volume >> PhysicsVolume >> PressureVolume |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PressureZone.
[edit] Properties
[edit] Property group 'PressureVolume'
[edit] EndFlashFog
Type: Object.Vector
[edit] EndFlashScale
Type: float
[edit] KillTime
Type: float
How long to kill the player?
[edit] StartFlashFog
Type: Object.Vector
[edit] StartFlashScale
Type: float
Fog values for client death sequence
[edit] Internal variables
[edit] bScreamed
Type: bool
[edit] bTriggered
Type: bool
Ensure that it doesn't update until it should
[edit] DieDrawScale
Type: float
Drawscale when dead
[edit] DieFOV
Type: float
Field of view when dead (interpolates)
Default value: 150.0
[edit] TimePassed
Type: float
[edit] Default values
| Property | Value |
|---|---|
| DamageType | Class'Gameplay.Depressurized' |
[edit] Functions
[edit] Events
[edit] PawnLeavingVolume
event PawnLeavingVolume (Pawn Other)
Overrides: PhysicsVolume.PawnLeavingVolume
[edit] Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Trigger
Overrides: PhysicsVolume.Trigger
[edit] Other instance functions
[edit] MakeNormal
function MakeNormal (Pawn P)
