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UE2:ProjectileQuantumWave (U2XMP)

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U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileQuantumWave

Contents

Package: 
U2Weapons

projectileQuantumWave.uc -- spawned by the weaponSingularityCannon AltFire() $Author: Aleiby $ $Date: 10/03/02 6:09p $ $Revision: 12 $

[edit] Properties

[edit] Property group 'projectileQuantumWave'

[edit] GrowthRate

Type: float


Default value: 0.75

[edit] Internal variables

[edit] Sal

Type: ParticleSalamander


[edit] Default values

Property Value
AmbientSound Sound'U2WeaponsA.SingularityCannon.SC_QuantumWave'
bAllowClipping True
bCollideWorld False
Damage 100.0
LifeSpan 10.0
MaxSpeed 650.0
MomentumTransfer 90000.0
MyDamageType Class'U2.DamageTypePhysical'
Speed 650.0

[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: U2Projectile.Destroyed


[edit] PhysicsVolumeChange

simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: U2Projectile.PhysicsVolumeChange


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: U2Projectile.PostBeginPlay


[edit] Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] ExplodeEx

simulated function ExplodeEx (Actor.CheckResult Hit)

Overrides: U2Projectile.ExplodeEx


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