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UE2:ProjectileQuantumWave (U2XMP)
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| Object >> Actor >> Projectile >> U2Projectile >> ProjectileQuantumWave |
Contents |
- Package:
- U2Weapons
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileQuantumWave.uc -- spawned by the weaponSingularityCannon AltFire() $Author: Aleiby $ $Date: 10/03/02 6:09p $ $Revision: 12 $
[edit] Properties
[edit] Property group 'projectileQuantumWave'
[edit] GrowthRate
Type: float
Default value: 0.75
[edit] Internal variables
[edit] Sal
Type: ParticleSalamander
[edit] Default values
| Property | Value |
|---|---|
| AmbientSound | Sound'U2WeaponsA.SingularityCannon.SC_QuantumWave' |
| bAllowClipping | True |
| bCollideWorld | False |
| Damage | 100.0 |
| LifeSpan | 10.0 |
| MaxSpeed | 650.0 |
| MomentumTransfer | 90000.0 |
| MyDamageType | Class'U2.DamageTypePhysical' |
| Speed | 650.0 |
[edit] Functions
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: U2Projectile.Destroyed
[edit] PhysicsVolumeChange
simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: U2Projectile.PhysicsVolumeChange
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: U2Projectile.PostBeginPlay
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Other instance functions
[edit] ExplodeEx
simulated function ExplodeEx (Actor.CheckResult Hit)
Overrides: U2Projectile.ExplodeEx
