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UE2:Projector (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- DynamicProjector, ShadowProjector
- This class in other games:
- U2, U2XMP, UT2003, UT2004
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[edit] Properties
[edit] Property group 'Projector'
[edit] bClipBSP
Type: bool
[edit] bClipStaticMesh
Type: bool
[edit] bDynamicAttach
Type: bool
[edit] bGradient
Type: bool
[edit] bLevelStatic
Type: bool
[edit] bProjectActor
Type: bool
Default value: True
[edit] bProjectBSP
Type: bool
Default value: True
[edit] bProjectOnAlpha
Type: bool
[edit] bProjectOnBackfaces
Type: bool
[edit] bProjectOnParallelBSP
Type: bool
[edit] bProjectOnUnlit
Type: bool
[edit] bProjectParticles
Type: bool
Default value: True
[edit] bProjectStaticMesh
Type: bool
Default value: True
[edit] bProjectTerrain
Type: bool
Default value: True
[edit] FOV
Type: int
[edit] FrameBufferBlendingOp
Type: EProjectorBlending
The blending operation between the material being projected onto and ProjTexture.
Default value: PB_Modulate
[edit] MaterialBlendingOp
Type: EProjectorBlending
The blending operation between the material being projected onto and ProjTexture.
[edit] MaxTraceDistance
Type: int
Default value: 1000
[edit] ProjectTag
Type: name
[edit] ProjTexture
Type: Material
[edit] Internal variables
[edit] Box
Type: Object.Box
Modifiers: const, transient
[edit] FrustumPlanes
Type: Object.Plane
Array size: 6
Modifiers: const, transient
[edit] FrustumVertices
Type: Object.Vector
Array size: 8
Modifiers: const, transient
[edit] GradientMatrix
Type: Object.Matrix
Modifiers: transient
[edit] GradientTexture
Type: Texture
Default value: Texture'Engine.GRADIENT_Fade'
[edit] Matrix
Type: Object.Matrix
Modifiers: transient
[edit] OldLocation
Type: Object.Vector
Modifiers: transient
[edit] RenderInfo
Type: Actor.ProjectorRenderInfoPtr
Modifiers: const, transient
[edit] Default values
| Property | Value |
|---|---|
| bDirectional | True |
| bHidden | True |
| bStatic | True |
| RemoteRole | ROLE_None |
| Texture | Texture'Engine.Proj_Icon' |
[edit] Enums
[edit] EProjectorBlending
- PB_None
- PB_Modulate
- PB_AlphaBlend
- PB_Add
[edit] Functions
[edit] Native functions
[edit] AbandonProjector
[edit] AttachActor
[edit] AttachProjector
[edit] DetachActor
[edit] DetachProjector
[edit] Events
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] Touch
Overrides: Actor.Touch
[edit] Untouch
Overrides: Actor.UnTouch
