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UE2:ProximityObjective (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> ProximityObjective |
Contents |
- Package:
- UnrealGame
- Direct subclasses:
- ASOBJ_EnergyCore_Delivery, HoldObjective, LockedObjective, UseObjective
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'ProximityObjective'
[edit] ConstraintPawnClass
Default value: Class'UnrealGame.UnrealPawn'
[edit] Default values
| Property | Value |
|---|---|
| Announcer_DisabledObjective | AnnouncerAssault.Objective_Reached |
| bAlwaysRelevant | True |
| bCollideActors | True |
| bCollideWhenPlacing | False |
| bIgnoreEncroachers | True |
| bNotBased | True |
| bOnlyAffectPawns | True |
| bPlayCriticalAssaultAlarm | True |
| bReplicateObjective | True |
| bStatic | False |
| Objective_Info_Attacker | "Touch Objective" |
| ObjectiveDescription | "Touch Objective to disable it." |
| ObjectiveName | "Proximity Objective" |
| ObjectiveTypeIcon | Material'AS_FX_TX.Icons.OBJ_Proximity_FB' |
[edit] Functions
[edit] Events
[edit] Touch
event Touch (Actor Other)
Overrides: Actor.Touch
[edit] Other instance functions
[edit] FindInstigator
[edit] IsRelevant
[edit] SetActive
function SetActive (bool bActiveStatus)
Overrides: GameObjective.SetActive
[edit] TellBotHowToDisable
Overrides: GameObjective.TellBotHowToDisable
