Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:RainCyd (U2XMP)
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Contents |
- Package:
- Environment
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RainCyd.
[edit] Properties
[edit] Property group 'RainCyd'
[edit] bMaster
Type: bool
[edit] BuryDistance
Type: float
Default value: 100.0
[edit] CylinderHeight
Type: float
Default value: 48.0
[edit] MaxFallRate
Type: float
Default value: 700.0
[edit] MaxRotRate
Type: float
[edit] MinFallRate
Type: float
Default value: 500.0
[edit] MinRotRate
Type: float
[edit] StackNum
Type: int
Default value: 5
[edit] TraceDepth
Type: float
Default value: 1000.0
[edit] Internal variables
[edit] bInitialized
Type: bool
[edit] bMasterInited
Type: bool
[edit] HitLocation
Type: Object.Vector
[edit] InitialLocation
Type: Object.Vector
[edit] InitialRotation
Type: Object.Rotator
[edit] RotAngle
Type: float
[edit] RotRate
Type: float
[edit] Default values
| Property | Value |
|---|---|
| DrawType | DT_StaticMesh |
| StaticMesh | StaticMesh'VertexM.Decorations.Xmesh' |
| Style | STY_Translucent |
| Texture | None |
[edit] Events
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
