My program doesn't have bugs. It just develops random features.
UE2:Raptor (U2)
Contents
- 1 Properties
- 1.1 bIWasSprinting
- 1.2 Grinder1
- 1.3 Grinder2
- 1.4 GrinderBase1
- 1.5 GrinderBase2
- 1.6 GrinderDelta
- 1.7 GutBlowA
- 1.8 GutBlowAEffect
- 1.9 GutBlowALocation
- 1.10 GutBlowARotation
- 1.11 GutBlowB
- 1.12 GutBlowBEffect
- 1.13 GutBlowBLocation
- 1.14 GutBlowBRotation
- 1.15 GutBlowC
- 1.16 GutBlowCEffect
- 1.17 GutBlowCLocation
- 1.18 GutBlowCRotation
- 1.19 GutIndex
- 1.20 IamSprinting
- 1.21 LastGutIndex
- 1.22 SprintEffect1
- 1.23 SprintEffect2
- 1.24 SprintEffectType
- 1.25 Default values
- 1.26 Subobjects
- 2 Functions
- Package:
- Vehicles
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Properties[edit]
bIWasSprinting[edit]
Type: bool
Grinder1[edit]
Type: RaptorGrinder
Grinder2[edit]
Type: RaptorGrinder
GrinderBase1[edit]
Type: TurretCam
GrinderBase2[edit]
Type: TurretCam
GrinderDelta[edit]
Type: float
GutBlowA[edit]
Type: ParticleGenerator
GutBlowAEffect[edit]
Type: ParticleGenerator
Default value: ParticleSalamander'Vehicle_GutBlower_FX.ParticleSalamander1'
GutBlowALocation[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -161.97 |
Z | -63.91 |
GutBlowARotation[edit]
Type: Object.Rotator
GutBlowB[edit]
Type: ParticleGenerator
GutBlowBEffect[edit]
Type: ParticleGenerator
Default value: ParticleSalamander'Vehicle_GutBlower_FX.ParticleSalamander0'
GutBlowBLocation[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 70.0 |
Y | -120.0 |
Z | -44.0 |
GutBlowBRotation[edit]
Type: Object.Rotator
Default value:
Member | Value |
---|---|
Pitch | 4000 |
Yaw | -4000 |
GutBlowC[edit]
Type: ParticleGenerator
GutBlowCEffect[edit]
Type: ParticleGenerator
Default value: ParticleSalamander'Vehicle_GutBlower_FX.ParticleSalamander0'
GutBlowCLocation[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 70.0 |
Y | 120.0 |
Z | -44.0 |
GutBlowCRotation[edit]
Type: Object.Rotator
Default value:
Member | Value |
---|---|
Pitch | 4000 |
Yaw | 4000 |
GutIndex[edit]
Type: byte
IamSprinting[edit]
Type: byte
LastGutIndex[edit]
Type: byte
SprintEffect1[edit]
Type: ParticleGenerator
SprintEffect2[edit]
Type: ParticleGenerator
SprintEffectType[edit]
Type: ParticleGenerator
Default value: ParticleSalamander'Raptor_Sprint_FX.ParticleSalamander1'
Default values[edit]
Subobjects[edit]
KParams0[edit]
Class: Engine.KarmaParamsRBFull
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bClientOnly | False | ||||||
bHighDetailOnly | False | ||||||
bKDoubleTickRate | True | ||||||
KAngularDamping | 0.0 | ||||||
KCOMOffset |
|
||||||
KFriction | 1.6 | ||||||
KInertiaTensor[0] | 20.0 | ||||||
KInertiaTensor[3] | 30.0 | ||||||
KInertiaTensor[5] | 48.0 | ||||||
KLinearDamping | 0.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: XMPVehicle.Destroyed
PostBeginPlay[edit]
Overrides: XMPVehicle.PostBeginPlay
PostNetBeginPlay[edit]
Overrides: XMPVehicle.PostNetBeginPlay
Tick[edit]
Overrides: XMPVehicle.Tick
Other instance functions[edit]
GetRadarIconIndex[edit]
Overrides: Actor.GetRadarIconIndex
ServerSprint[edit]
Overrides: KCar.ServerSprint
Smack[edit]
Overrides: Vehicle.Smack